Ray Marden wrote on Mar 3, 2012, 00:37:
But, as others have noted, the game failed at reaching greatness for so many reasons other than the graphics. The bugs? The AI? The confined gameplay? The pointless world hubs? The good, but completely underutilized vehicle component? The weak gun play? The terrible story? The weak UI? Broken economy? Boring gameplay?
The game was weak, and graphically, the highs did not surpass the lows.
Thinking Quake is the last id game I really enjoyed playing,
Ray
Sepharo wrote on Mar 3, 2012, 14:10:Prez wrote on Mar 3, 2012, 10:18:Quake Wars is a fucking awesome multiplayer game, and it's a pity that it's been dying off. It's just so freaking deep and atmospheric and generally amazing.
I'm glad to find I'm not the only one who thought Quake Wars was great. It was one of the few MP games I played in multiplayer (not exclusively against bots as is usually the case for me) because it gave objectives for each class that had nothing to do with killing foul-mouthed, bunny-hopping 13 year-olds who could kill me without even trying.
I really liked Quake Wars as well but didn't end up getting it because I had my fill during the open beta (even though it was only one map). One of the few times I can ever remember that a beta influenced me not to buy a game not because it was bad but because I had had enough fun and moved on.
Mordecai Walfish wrote on Mar 3, 2012, 00:30:
So RAGE flops... iD lays off a bunch of people, likely some of the people who have been working on Doom 4..
Then, pictures leak a couple weeks after, supposedly showing the current state of Doom 4.
iD doesn't deny anything because the pictures are, in fact, from the early stages of development of the game.
I wonder if they know which one of their ex-employees did it? Sad that after so many years fucking up the development of a game that the people who really get hurt are the employees who worked for this defective design team. The shit only rolls downhill I guess..
Prez wrote on Mar 3, 2012, 10:18:Quake Wars is a fucking awesome multiplayer game, and it's a pity that it's been dying off. It's just so freaking deep and atmospheric and generally amazing.
I'm glad to find I'm not the only one who thought Quake Wars was great. It was one of the few MP games I played in multiplayer (not exclusively against bots as is usually the case for me) because it gave objectives for each class that had nothing to do with killing foul-mouthed, bunny-hopping 13 year-olds who could kill me without even trying.
^Drag0n^ wrote on Mar 3, 2012, 09:50:
That and the abrupt ending. It felt like the game ended at chapter 3 of a 14 chapter book.
Quake Wars is a fucking awesome multiplayer game, and it's a pity that it's been dying off. It's just so freaking deep and atmospheric and generally amazing.
shihonage wrote on Mar 3, 2012, 05:46:
Quake 4 was a good single-player game. Much better than Doom3.
shihonage wrote on Mar 3, 2012, 05:46:
Quake Wars is a fucking awesome multiplayer game, and it's a pity that it's been dying off. It's just so freaking deep and atmospheric and generally amazing.
shihonage wrote on Mar 3, 2012, 05:46:
Prey was a pretty ok game too.
shihonage wrote on Mar 3, 2012, 05:46:
None of those _games_ were actually made by id software.
theyarecomingforyou wrote on Mar 3, 2012, 05:04:
Modern games do a very good job masking the use of tiled textures and I rarely ever notice it.
Ray Marden wrote on Mar 3, 2012, 00:37:What annoys me is that people defend RAGE's approach to MegaTextures, claiming that unique textures are more important than texture quality. And while I would certainly agree that unique textures are preferable to tiled textures that assumes a minimum texture quality, which RAGE did not meet (your examples perfectly highlight that).
Even looking directly at the "unique texture" argument, a number of textures are repeated, a number of zones are repeated, a number of NPCs are repeated, etc. Further, the unique textures are greatly absent from the actual play zones. You get some nice vistas or sky boxes, but you cannot actually go and look at any of those things - you're character is stuck on the narrow, linear path.
Prez wrote on Mar 2, 2012, 21:15:Amusingly I am actually a musician. I always find I'm balancing the art of something with it's technical merit, so perhaps that's why I'm so fussy when it comes to gaming.
You kind of remind of me of how musicians critique music - while the average listener simply enjoy the music by listening to it, leave it to a musician to dissect it nine ways til Sunday, nitpicking every little missed note or timing change. These are the kind of things almost no one else pays any attention to.
They were "bad" because of low polygon objects, static skies (the same type as RAGE), the blurry textures with very low resolution, the flat lighting, the uninspired locales, the poor post-processing (especially the McDonald one) and more. Just look how blurry shots like this and this are. It's not just subjectively bad for an upcoming game; it's objectively bad on a technical level. And to top it off it has been stated by id Software that it will run at 30fps. I just fail to see what we're supposed to be excited about.On a technical level, I can't even comment - I'll defer to you. On an aesthetic level, however, I honestly see absolutely nothing wrong with those screens. Consider it an unsophisticated opinion if you must, but most people lack the technical sophistication to view "art" (be it digital or otherwise) from any angle other than aesthetically. I would suspect the vast majority of a medium's audience fall's into the same category.
theyarecomingforyou wrote on Mar 2, 2012, 20:28:
Because they don't compare well to modern games and Doom 4 won't be released for at least another couple of years, perhaps longer. If they look bad now then they're not going to cut mustard in 2014-15.
Prez wrote on Mar 2, 2012, 15:10:Because they don't compare well to modern games and Doom 4 won't be released for at least another couple of years, perhaps longer. If they look bad now then they're not going to cut mustard in 2014-15.
Despite that his retort was a tad melodramatic in a videogames graphics discussion, I am at a loss as to why 1) I need to be of the mindset that those screens - of whatever the hell they were- were "bad", and 2) why I should be embarrassed over thinking that they look pretty nice all things considered.