Mass Effect 3 = 40 Hours

BioWare Social Network has a summary of the first magazine review of Mass Effect 3, which offers impressions of BioWare's action/RPG sequel. It also offers perspective on how long the game should last, saying the main quest runs for about 15-20 hours, which amounts to about 40 hours of total playtime, saying "side missions are vital to amass enough opposition to the Reaper threat." They also note the game includes about 90 minutes of cutscenes, while also offering impressions of the game that do not involve clock-watching. Thanks Computer and Video Games. On an interesting side note, while noting the game's preorders are well ahead of its predecessor's, MCV also points out that Destructoid recently put on a green visor to do some accounting to tally up what it would cost to get all the DLC planned for Mass Effect 3. This results in an eye-popping $869.91 price tag. Part of the reason this ends up so inflated is because some of it is bundled with Razor hardware, though this illustrates the problem the plan presents to a completionist. Finally, if you are in need of some marketing, Game Informer has a commercial for the game.
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Re: Mass Effect 3 = 40 Hours
Feb 28, 2012, 08:40
50.
Re: Mass Effect 3 = 40 Hours Feb 28, 2012, 08:40
Feb 28, 2012, 08:40
 
Flatline wrote on Feb 27, 2012, 19:25:
It's worth it if you have 2 or 3 toons that have played through ME 1 & 2 and they make good on their promise that ME3 is going to have wildly different endgames based on your choices.

I'm not holding my breath, but it'd be pretty cool.

The chances of that happening are quite small though, all of the choices in the Mass Effect games so far have been almost inconsequential. Even the death of a teammate is treated with a few lines of text. Large sidequests turn into an email reminder or 20 second cutscene callback. They can't create a game with wildly different scenarios based on player feedback without taking Dragon Age: Origins kind of development time to do it. There's no way they did it in just over 2 years with ME3, especially when they couldn't in ME1 or ME2.

At this point it's probably a better idea to just play for the voiced dialogue differences in the main character but even those have become redundant as both VAs rarely improvise the main script.
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