Creston wrote on Feb 27, 2012, 14:25:Lorcin wrote on Feb 27, 2012, 02:16:Creston wrote on Feb 26, 2012, 23:51:
On topic : Has anyone played through several of the classes' storylines? Are they different enough to warrant playing through them, or are even those just variations of "go here and kill X of Y?"
Creston
There's a Class plot line per planet but that is maybe 5 missions which is specfic to the class. The other missions you pick up on each planet are the same as the other classes.
Shit. So much for this being 8 single player games in one...
Thanks Lorcin. Edit : Thanks as well Jonny!
Creston
Two months? If you were lucky and weren't going all out. Back at the end of the open beta I knew some people who had been casually playing, for the 3mo period and had just hit 40. 2.5mo was pretty average
.net_Drifter wrote on Feb 27, 2012, 02:21:
Still not enough though to get me to buy the game. I've heard too many times, from devs and those who are enthusiastic about a game, how great it will be only to be let down.
Lorcin wrote on Feb 27, 2012, 02:16:Creston wrote on Feb 26, 2012, 23:51:
On topic : Has anyone played through several of the classes' storylines? Are they different enough to warrant playing through them, or are even those just variations of "go here and kill X of Y?"
Creston
There's a Class plot line per planet but that is maybe 5 missions which is specfic to the class. The other missions you pick up on each planet are the same as the other classes.
.net_Drifter wrote on Feb 27, 2012, 02:21:
Still not enough though to get me to buy the game. I've heard too many times, from devs and those who are enthusiastic about a game, how great it will be only to be let down.
Jonny wrote on Feb 27, 2012, 05:30:Two months? If you were lucky and weren't going all out. Back at the end of the open beta I knew some people who had been casually playing, for the 3mo period and had just hit 40. 2.5mo was pretty average
I never played vanilla WoW, but from what I understand it took two months of regular play to even hit the level cap.
Creston wrote on Feb 26, 2012, 23:51:
On topic : Has anyone played through several of the classes' storylines? Are they different enough to warrant playing through them, or are even those just variations of "go here and kill X of Y?"
Surprising to hear so many people quitting after a month and a half. What did everyone do when WoW was just released and had (virtually) no content for high end?
There is no kill stealing, there is no loss of loot rights, and you are rewarded for participating and "helping out" (whether it be a support role or a direct combat role).
Creston wrote on Feb 26, 2012, 23:51:
On topic : Has anyone played through several of the classes' storylines? Are they different enough to warrant playing through them, or are even those just variations of "go here and kill X of Y?"
Creston
Fion wrote on Feb 26, 2012, 15:44:
Gaming is becoming the primary medium of entertainment throughout the world. The movie industry is stagnating, as is the television industry and the music industry.
ColoradoHoudini wrote on Feb 26, 2012, 20:15:Jivaro wrote on Feb 26, 2012, 16:35:
I am not saying that this game is OMGWTFBBQ!!!!111!! awesome or anything...BUT...
I think some of you complaining about burnout and lack of content in the same sentence need to evaluate how much time you spend playing one game in any given day. I mean, I am not sure how any developer can reasonably be expected to make a game that will keep the attention of folks that are willing to put in 4+ hours a day/7 days a week for months or years at a time...right from launch. I just don't think its possible.....
Then the devs are severely missing the desires of a large part of their audience. TONS of players race to the top level, and want to see epic content and do epic things.. this is nothing new. More recently, there was Rift. It had zone events, expert rifts, raid rifts, Greenscale Raid.. world open pvp in a constantly contested zone, the various puzzles, a MUCH better AH that SWTOR, a much more varied skill tree. It had less money thrown at it than SWTOR.. yet I found myself playing Rift a TON more and for longer than I have SWTOR. I also believe that Rift introduced 1 and 2-man dungeons.. citing people not having anything to do at max level (raiding was out of their scope).. but they still wanted to play. What's there to do at 50 in SWTOR if I don't raid? umm.. world events? zone events? 1/2 man dungeons? There is PvP.. and it stinks for the most part.
Seems i really am talking myself into reinstalling Rift..haha
ColoradoHoudini wrote on Feb 26, 2012, 20:15:
Then the devs are severely missing the desires of a large part of their audience. TONS of players race to the top level, and want to see epic content and do epic things.. this is nothing new. More recently, there was Rift. It had zone events, expert rifts, raid rifts, Greenscale Raid.. world open pvp in a constantly contested zone, the various puzzles, a MUCH better AH that SWTOR, a much more varied skill tree. It had less money thrown at it than SWTOR.. yet I found myself playing Rift a TON more and for longer than I have SWTOR. I also believe that Rift introduced 1 and 2-man dungeons.. citing people not having anything to do at max level (raiding was out of their scope).. but they still wanted to play. What's there to do at 50 in SWTOR if I don't raid? umm.. world events? zone events? 1/2 man dungeons? There is PvP.. and it stinks for the most part.
Yifes wrote on Feb 26, 2012, 20:59:
GW2 replaces the traditional MMO quest structure with an upgraded version of WAR`s public quest and Rift's system. Multistaged dynamic world changing events scale to the number of players involved and encourages teamwork. People who've played the game say its a much more organic experience, one that allows you the freedom to explore the world instead of being herded from one quest hub to another.
.net_Drifter wrote on Feb 26, 2012, 18:40:
I keep hearing how GW2 is going to be the second coming of online games.
I tried the first GW, played it maybe a week and a half after it first came out, never touched it again.
This left me with pretty much no interest in a GW2.
What, exactly, am I missing about this game that it is supposedly so great?
I've heard this sort of hype about a few other games that didn't pan out (Warhammer Online and Age of Conan to name two), so what exactly is so great about GW2?
Jivaro wrote on Feb 26, 2012, 16:35:
I am not saying that this game is OMGWTFBBQ!!!!111!! awesome or anything...BUT...
I think some of you complaining about burnout and lack of content in the same sentence need to evaluate how much time you spend playing one game in any given day. I mean, I am not sure how any developer can reasonably be expected to make a game that will keep the attention of folks that are willing to put in 4+ hours a day/7 days a week for months or years at a time...right from launch. I just don't think its possible.....