Star Wars: The Old Republic Patch Plans

A Community Q&A for Star Wars: The Old Republic offers answers to fan-submitted questions about the force-powered MMORPG. This offers details on the game's next major patch, outlining plans for new animations, space port changes, new LFG functionality, and also touches on the possibility of providing more ship customization features at some point further down the road. Thanks VG247.
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56.
 
Re: Star Wars: The Old Republic Patch Plans
Feb 27, 2012, 18:42
56.
Re: Star Wars: The Old Republic Patch Plans Feb 27, 2012, 18:42
Feb 27, 2012, 18:42
 
Two months? If you were lucky and weren't going all out. Back at the end of the open beta I knew some people who had been casually playing, for the 3mo period and had just hit 40. 2.5mo was pretty average

I've often wondered why more games haven't duplicated that aspect of WoW? They all seem focused on getting the gameplay similar, but overlook what might be, imo, one of the keystones to its success - drawing out the content.

As others have mentioned, it's really impossible to have enough level-cap content in a game to satisfy people at launch time. So if you plan your game around leveling in such a way as to have people hitting the level cap in days, what do you expect them to hang around and do? Obviously not everyone is going to cap out in days, but if people can do it that fast, the more casual players are still going to accomplish it in weeks, rather than months.

I mean, I can see the other side of it, you want the casual people to feel like they are progressing, and have access to all the content, but you've got to plan for the long term. As long as the content itself is enjoyable, you can keep people around for months leveling - and that gives you more time to work on additional high-level content.
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