Star Wars: The Old Republic Patch Plans

A Community Q&A for Star Wars: The Old Republic offers answers to fan-submitted questions about the force-powered MMORPG. This offers details on the game's next major patch, outlining plans for new animations, space port changes, new LFG functionality, and also touches on the possibility of providing more ship customization features at some point further down the road. Thanks VG247.
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47.
 
Re: Star Wars: The Old Republic Patch Plans
Feb 27, 2012, 02:16
47.
Re: Star Wars: The Old Republic Patch Plans Feb 27, 2012, 02:16
Feb 27, 2012, 02:16
 
Creston wrote on Feb 26, 2012, 23:51:
On topic : Has anyone played through several of the classes' storylines? Are they different enough to warrant playing through them, or are even those just variations of "go here and kill X of Y?"

Creston

There's a Class plot line per planet but that is maybe 5 missions which is specfic to the class. The other missions you pick up on each planet are the same as the other classes.

In general the objectives are prettied up instead of just kill X of Y and I can't think of a single one where I had to collect something like Zebra hoofs only to find that most of the Zebra's didn't have a single hoof, let alone 4.

The only really grindy sections are the bonus objectives (you get them if say your told to get infected by a rakghoul and on killing one it will ask you to kill another 40 of them). But the bonuses are very optional - I've always done them, but I've always levelled quicker than the suggested range for the planet I'm on.
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    Re: Star Wars: The Old Republic Patch Plans
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