Star Wars: The Old Republic Patch Plans

A Community Q&A for Star Wars: The Old Republic offers answers to fan-submitted questions about the force-powered MMORPG. This offers details on the game's next major patch, outlining plans for new animations, space port changes, new LFG functionality, and also touches on the possibility of providing more ship customization features at some point further down the road. Thanks VG247.
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Re: Star Wars: The Old Republic Patch Plans
Feb 26, 2012, 22:48
Jivaro
 
43.
Re: Star Wars: The Old Republic Patch Plans Feb 26, 2012, 22:48
Feb 26, 2012, 22:48
 Jivaro
 
ColoradoHoudini wrote on Feb 26, 2012, 20:15:
Jivaro wrote on Feb 26, 2012, 16:35:
I am not saying that this game is OMGWTFBBQ!!!!111!! awesome or anything...BUT...

I think some of you complaining about burnout and lack of content in the same sentence need to evaluate how much time you spend playing one game in any given day. I mean, I am not sure how any developer can reasonably be expected to make a game that will keep the attention of folks that are willing to put in 4+ hours a day/7 days a week for months or years at a time...right from launch. I just don't think its possible.....

Then the devs are severely missing the desires of a large part of their audience. TONS of players race to the top level, and want to see epic content and do epic things.. this is nothing new. More recently, there was Rift. It had zone events, expert rifts, raid rifts, Greenscale Raid.. world open pvp in a constantly contested zone, the various puzzles, a MUCH better AH that SWTOR, a much more varied skill tree. It had less money thrown at it than SWTOR.. yet I found myself playing Rift a TON more and for longer than I have SWTOR. I also believe that Rift introduced 1 and 2-man dungeons.. citing people not having anything to do at max level (raiding was out of their scope).. but they still wanted to play. What's there to do at 50 in SWTOR if I don't raid? umm.. world events? zone events? 1/2 man dungeons? There is PvP.. and it stinks for the most part.

Seems i really am talking myself into reinstalling Rift..haha


Yeah you are, because clearly you dig the "world events". At least thats what I have to assume since all there is to do at 50 besides raids and pvp is that. Personally, I found the world events repetitive. Cool the first time, boring afterwards...and in my mind they added nothing substantial to endgame. If that was all SWTOR added to the game, the same people complaining about lvl 50 being a boring place to be would still be complaining. I also found the leveling process tedious in Rift. In SWTOR I find the class stories much more interesting. I am a Star Wars fanboy though, so my opinion means pretty much zero on that front.

Your point about the devs missing the point is of value though. They are. Completely. I still think some folks are playing a little too much and expecting a bit too much right at launch, but it is completely fair to say that "Devs"...in general....are underestimating their audience. Right now I get the feeling that some of the most talented and influential developers in the industry are under the impression that "polish" is what the gamers want. I would argue that innovation would be of more value at this point. If a monthly payment is what these folks want, then innovation will carry them much further then "polish". There has to be a balance of course...you can't come out all bugged to hell either. That is why people are so jazzed about a GW2 and even a game like TERA because they hold some promise of being different in ways that people have been asking for. GW2 for a lot of different ways that other people here have already covered and TERA because of its action combat instead of the WoW style interface that so many MMOS use.

This comment was edited on Feb 26, 2012, 22:54.
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