Star Wars: The Old Republic Patch Plans

A Community Q&A for Star Wars: The Old Republic offers answers to fan-submitted questions about the force-powered MMORPG. This offers details on the game's next major patch, outlining plans for new animations, space port changes, new LFG functionality, and also touches on the possibility of providing more ship customization features at some point further down the road. Thanks VG247.
View : : :
42.
 
Re: Star Wars: The Old Republic Patch Plans
Feb 26, 2012, 22:41
42.
Re: Star Wars: The Old Republic Patch Plans Feb 26, 2012, 22:41
Feb 26, 2012, 22:41
 
ColoradoHoudini wrote on Feb 26, 2012, 20:15:
Then the devs are severely missing the desires of a large part of their audience. TONS of players race to the top level, and want to see epic content and do epic things.. this is nothing new. More recently, there was Rift. It had zone events, expert rifts, raid rifts, Greenscale Raid.. world open pvp in a constantly contested zone, the various puzzles, a MUCH better AH that SWTOR, a much more varied skill tree. It had less money thrown at it than SWTOR.. yet I found myself playing Rift a TON more and for longer than I have SWTOR. I also believe that Rift introduced 1 and 2-man dungeons.. citing people not having anything to do at max level (raiding was out of their scope).. but they still wanted to play. What's there to do at 50 in SWTOR if I don't raid? umm.. world events? zone events? 1/2 man dungeons? There is PvP.. and it stinks for the most part.

Indeed. It is quite sad that Rift never really took off. I guess it's popular enough, but people put so much faith in WoW and SW IPs that they never stuck with it. Rift implemented some truly awesome mechanics. The only reason I quit playing was that I played a warrior, which suffers from some severe design issues, which at the time the devs refused to acknowledge or fix (AFAIK they still haven't fixed them, but I haven't played in several months), and I was just too lazy to level up another character to max level... although the other classes that I did play were very much enjoyable. I think it was a perfect example of a game not trying to break the mold, but offered enough to not be the same old trite formula.
Avatar 13977
Date
Subject
Author
5.
Feb 26, 2012Feb 26 2012
12.
Feb 26, 2012Feb 26 2012
18.
Feb 26, 2012Feb 26 2012
19.
Feb 26, 2012Feb 26 2012
20.
Feb 26, 2012Feb 26 2012
38.
Feb 26, 2012Feb 26 2012
11.
Feb 26, 2012Feb 26 2012
13.
Feb 26, 2012Feb 26 2012
27.
Feb 26, 2012Feb 26 2012
21.
Feb 26, 2012Feb 26 2012
28.
Feb 26, 2012Feb 26 2012
29.
Feb 26, 2012Feb 26 2012
30.
Feb 26, 2012Feb 26 2012
34.
Feb 26, 2012Feb 26 2012
45.
Feb 26, 2012Feb 26 2012
47.
Feb 27, 2012Feb 27 2012
53.
Feb 27, 2012Feb 27 2012
57.
Feb 27, 2012Feb 27 2012
49.
Feb 27, 2012Feb 27 2012
50.
Feb 27, 2012Feb 27 2012
52.
Feb 27, 2012Feb 27 2012
56.
Feb 27, 2012Feb 27 2012
17.
Feb 26, 2012Feb 26 2012
26.
Feb 26, 2012Feb 26 2012
 42.
Feb 26, 2012Feb 26 2012
  Re: Star Wars: The Old Republic Patch Plans
43.
Feb 26, 2012Feb 26 2012
40.
Feb 26, 2012Feb 26 2012
41.
Feb 26, 2012Feb 26 2012
54.
Feb 27, 2012Feb 27 2012
55.
Feb 27, 2012Feb 27 2012