Yifes wrote on Feb 26, 2012, 20:59:
GW2 replaces the traditional MMO quest structure with an upgraded version of WAR`s public quest and Rift's system. Multistaged dynamic world changing events scale to the number of players involved and encourages teamwork. People who've played the game say its a much more organic experience, one that allows you the freedom to explore the world instead of being herded from one quest hub to another.
Everything Yifes said was spot on... but I wish to emphasize that the game is
DESIGNED from the ground up, with dynamic events in mind. It is not a tacked on feature, like WAR's public quests, and Rift's system. This makes a huge difference in the way the game works, and how it encourages people to cooperate with each other. This is why people are reporting that it feels more organic or natural. (Gaming Press who've actually gotten a taste of the game)
There is no kill stealing, there is no loss of loot rights, and you are rewarded for participating and "helping out" (whether it be a support role or a direct combat role).
The game is totally structured to be a thriving community of players, even though there are personal storylines and the ability to solo.
Again... this is all done to put the "M" back in 'M'mo... and that's what makes the prospect of this game so exciting, compared to the other "same ol' crap products with different paint".
This comment was edited on Feb 26, 2012, 22:27.
Get your games from GOG DAMMIT!