briktal wrote on Feb 24, 2012, 16:30:
Beamer wrote on Feb 24, 2012, 16:16:
Do we know this is content?
If this stuff is half-baked it isn't content. If having this extra companion, even if they're an extinct species, adds nothing to the game (no quests, no special dialogue, nothing other than really something that looks different and yells different things during combat) I'd argue that it isn't content.
The real problem with these day one DLC characters is that they become half integrated into the game. They'll probably have as much personal quest stuff as the other characters, but they can't be as involved in the main plot of the game as the non-DLC characters, because the game has to work without them.
Why is this a bad thing? It might slightly diminish the quality of the DLC itself, but that's not an inssue with day-one DLC specifically...that's an issue with any DLC that has optional characters. Or really just a problem with non-universal content. Nothing in DLC can be "critical" to the core game.
The other thing with this day one DLC stuff: maybe they did work on it after the game was sent of to cert and blah blah, but it was almost a given, based on past games and industry trends, that there was going to be day one DLC made. If they didn't work on it until the "core" game was finished, did they talk about it before it was done? It might not be actual finished content cut from the main game, but it very well could be content they decided to schedule as day one DLC and not part of the "core" game.
So? You think every bit of content talked about, planned, or even started for a game either makes into the "core" game or is released as DLC later? A lot of the content of any creative endeavor like this ends up cut before a game is "done"...in various stages of completion. Again, what you buy as a game is what you get...not what you don't get, what the developers have decided to sell seperately, and certainly not a perpetual license to any future content.