“I think people have asked, ‘Is this a game changer? Is this going to revolutionize game production? Are the publishers doomed?’ And I don’t think it’s that extreme, but I also think when people dismiss it as just a one-off deal that only Double Fine could have done — and it only could be done once — I think that’s not true either,” he said. “I think as long as someone else comes up with a similar story, whether it’s a game or not — just the right project, the right person making it, the right time, and a reason why only something like Kickstarter could fund it — I think you could have another explosive funding project on your hands.”
“I think it’s a great way for a lot of projects, games or not games, to be made whenever the ‘gatekeepers’ — the big companies that decide what gets made and what doesn’t get made — are not serving certain segments of the fan base,” he added. “And enough of those fans can use the Internet to coordinate and kind of pool their resources. They can make it happen for themselves instead of waiting for these gatekeepers to do it.”
Schafer says it’s the relationship between creators and backers that makes the Kickstarter process interesting. “Instead of making a game and risking all your money and hoping the fans show up, here the fans are showing up at the beginning. So the risk is over and they’re paying for the game in advance, essentially. And what that requires is just a lot of trust and faith that we’ve built up doing this for 10 years with Double Fine and 10 years before that with LucasArts. Hopefully, we’ve built up enough trust where they feel like I’m gonna do my best to deliver something worthwhile to them.”
Agrajag wrote on Feb 23, 2012, 09:43:Beamer wrote on Feb 23, 2012, 07:36:
Get Lamp raised $25k.
And, his newest 3-documentary Kickstarter campaign raised over $100k... Is it in the same realm as Double Fine's $2M? Hell no... But, it's not chump change, either...
Beamer wrote on Feb 23, 2012, 07:36:
Get Lamp raised $25k.
Agrajag wrote on Feb 23, 2012, 06:46:Prez wrote on Feb 22, 2012, 17:42:
Well, it's not a game-changer, but I wouldn't be a bit surprised to see this community-sourced model be used again and again with significant success.
It has certainly been successful in the past with things other than games, anyway... Jason Scott used Kickstarter to fund his "Get Lamp" documentary (about text adventure games), and used it again to fund the three new documentaries he's currently working on now... All you need is something with wide enough appeal (or narrow appeal to people with big enough wallets), and an established track record certainly helps...
Prez wrote on Feb 22, 2012, 17:42:
Well, it's not a game-changer, but I wouldn't be a bit surprised to see this community-sourced model be used again and again with significant success.
Cutter wrote on Feb 22, 2012, 12:08:
Let's not get ahead of ourselves, Tim. Gamechanger? Doubtfull. More like a one off - or several off. Like everything else it all depends on the end product. After people have done a few of these and been burned a few tims it'll peter out PDQ.
Wildone wrote on Feb 22, 2012, 10:55:I like that idea!
I wish someone would do this for a next gen space sim/X-wing affair I'd donate my $100!!!!!
nin wrote on Feb 22, 2012, 10:57:Wildone wrote on Feb 22, 2012, 10:55:
I wish someone would do this for a next gen space sim/X-wing affair I'd donate my $100!!!!!
Yeah, I was watching totalbiscuit play SOL, and it didn't look overly impressive. Was hoping it might scratch that itch, but it doesn't look like it.
Yakubs wrote on Feb 22, 2012, 12:26:Thats the way all valve games are done. They have a flat no management structure.
This should be really interesting. You could make the argument that it's a study of what happens when you let a decorated set of game developers do whatever they want to do rather than appeasing the suits. Will the game blow away the design-by-focus-group competition?
Crossing my fingers that they can do this for a Brutal Legend 2
Cutter wrote on Feb 22, 2012, 12:08:He specifically said that calling it a gamechanger was a bit extreme. But also not to discount what happened either. So not sure where you're getting that from.
Let's not get ahead of ourselves, Tim. Gamechanger? Doubtfull. More like a one off - or several off. Like everything else it all depends on the end product. After people have done a few of these and been burned a few tims it'll peter out PDQ.
Halo wrote on Feb 22, 2012, 11:43:nin wrote on Feb 22, 2012, 10:31:
I wonder if, with the increased budget, if this will push the "ship" date. I guess I'd be a little surprised if it didn't...October isn't that far off, and they don't get the funds until March (granted, they could easily be laying the groundwork now).
Hopefully it does, I wouldn't mind them taking any extra time needed.
nin wrote on Feb 22, 2012, 10:31:
I wonder if, with the increased budget, if this will push the "ship" date. I guess I'd be a little surprised if it didn't...October isn't that far off, and they don't get the funds until March (granted, they could easily be laying the groundwork now).
Wildone wrote on Feb 22, 2012, 10:55:
I wish someone would do this for a next gen space sim/X-wing affair I'd donate my $100!!!!!