TheEmissary wrote on Feb 20, 2012, 15:45:
It wouldn't surprise me if part of the HL3 delay is that Valve is waiting for a certain level of hardware to become the norm.
Very very unlikely. None of the past valve games have particularly challenged the cutting edge in graphics technology when they came out, even the ones that came out and weren't console ported. They've had decent graphics for their time, but not cutting edge. In fact, thats one reason why they are fairly popular, they can run on almost anything with a graphics card if the details are lowered. And the original CS and TFC can even run on stuff with integrated graphics, since it has an option to use software graphics.
TheEmissary wrote on Feb 20, 2012, 15:45:
I however think the real reason for the delay is that Valve is notorious taking what ever is required to finish a game to their standards. "Valve Time".
Valve time has more to do I think with the way the company works and no management, so people aren't making the call to do a feature lock. That's one big reason why duke nukem forever was never finished by 3d realms, they never made the call to finish the dang thing and get it out. They were continually redoing it for new graphics engines. If it came out 5 years ago, it might have been more popular.