The Diablo III Website shows off a trailer from BlizzCon 2011, where the developers at Blizzard discuss the nightmare difficulty in Diablo III, their upcoming action/RPG sequel. In the clip artists Kevin K. Griffith, Nate Bowden, Nick Eberle, and Richie Marella reassure players of the challenge this will represent, which is reflected in the video's title: "Diablo III -- You Will Die. We Promise."
Dev wrote on Feb 10, 2012, 17:48: Connectivity isn't the issue. You have to be connected to play multiplayer anyway, and BF3 is primarily a multiplayer game.
The problem is when they require an always on connection for playing single player. And just because YOU think an always online form of DRM is trivial, doesn't make it that way for every other person on the planet.
Also, you are not the arbitrar of the future, so you can't say for certain that always online DRM games will increase in frequency.
It is about connectivity. The more ubiquitous high-speed internet becomes, the less reason to keep your games fully offline. We're seeing it with the current PC games. We're seeing it with the growth of casual online games. We're even seeing it with the current console generation, with single player games like Demon's Souls. I don't know what kind of future you imagine, but we're going to be MORE connected, not less.