nin wrote on Feb 7, 2012, 20:20:
Really impressed with the steam workshop! Lots of sorting options, including seeing what mods your friends are using.
Wowbagger_TIP wrote on Feb 7, 2012, 18:09:justice7 wrote on Feb 7, 2012, 16:24:Why would that be any kind of benefit in a FPS/TPS game? Even if it did convey a benefit, it certainly wouldn't outweigh the ridiculous loss of accuracy. That's been well-established when pitting console players against PC players.Wowbagger_TIP wrote on Feb 7, 2012, 15:56:
Ugh. There's no such thing as a FPS/TPS game where console controller is better. Thumb knobbies are horrible compared to mouse/kb precision. It's fine if that's what you like, but they certainly aren't better in any objective sense.
Yes, they are. The fact that you do not have variable movement speed with a keyboard is the pure limitation of its class of control. The difference here, is that the mouse has more accurate control of direction on an X,Y scale.
Since you cannot press 1/3 of WASD, it leaves something to be desired for a "perfect" control scheme.justice7 wrote on Feb 7, 2012, 16:24:UI made for console just means it is annoying and takes too long to get to anything, not that it actually works better with a controller. It's just designed with the limitations of a controller in mind.
I'm as much of a PC Gamer as the next guy, quite adept with FPS gaming with the mouse, however the controller allows me to kick back on the big screen, surround sound and recliner; with PC graphics to boot. It's been said several times even here in Blues comments that the UI was made for a console. Well, the PC works as the best console on the planet.
Ray Marden wrote on Feb 7, 2012, 19:17:
Up to 90 hours and still having tons of quests...,
Mashiki Amiketo wrote on Feb 7, 2012, 18:48:
Just a heads up though. That if you're using any custom textures, a 'high res' texture will always override a low res texture. There's a flag for high-res vs low res textures in bsa/esp settings now. The hack-around types of archive invalidation that have been used in the past, do, sorta, kinda work. Not on body/armor/weapon data but on static objects with solid meshes mostly. So until a perment solution is figured out, I'm guessing either a new form of AI, or always including .egt files, just know what you're installing.
nin wrote on Feb 7, 2012, 18:36:Yep, two .esp and two .bsa files that are selected through the launcher's "Data Files" section. So very easy to turn off if you suffer too much performance issues.
Excellent, thank you!
Yep, two .esp and two .bsa files that are selected through the launcher's "Data Files" section. So very easy to turn off if you suffer too much performance issues.
Creston wrote on Feb 7, 2012, 18:00:nin wrote on Feb 7, 2012, 17:20:
Is there going to be a new option in the menus to enable this or are all resolutions receiving better textures? Also wonder what sort of hit on performance this will have. Either way, I'm stoked.
I'd be curious of there's a way to toggle it in the options (with a restart, I'd guess). I'm assuming my card can handle it, but I'd hate to download both the game and the pack, only to have to try and revert back to the original textures (and hopefully not have to redownload anything)...
I'm downloading right now, so I'll let you know when it's done. If I had to guess, the HD textures will be an .esp or .esm that you can just select in the launcher.
Reactor wrote on Feb 7, 2012, 18:06:
The stock GTX260 only has just under 900mb of ram, so I'd love to know if it can handle it at all.