Skyrim Hi-Rez Pack & Creation Kit

The Bethesda Blog announces the release of the promised Creation Kit for The Elder Scrolls V: Skyrim, providing modification support for their RPG sequel. They also announce Steam now features a Skyrim High Resolution Texture Pack as free DLC, confirming indications that such a graphics upgrade was the "surprise" recently hinted at by Bethesda. Here's a tutorial video introducing the creation kit, and here's word:
Modders rejoice! We’re pleased to announce that the Skyrim Creation Kit is now available!

With the Creation Kit’s release, fans can now upload, download, and install custom content through the Skyrim Workshop on Steam. Get a crash course by reading level designer Joel Burgess’ blog post, and be sure to read up on our list of best practices for modding. Need more help? Don’t forget to to check out the official Wiki at www.CreationKit.com. In the coming days and weeks, we’ll be sharing tutorial videos for beginners and experts alike. Check out the first tutorial above, and visit the Bethesda Game Studios YouTube Channel for more.

In addition to releasing the Creation Kit and Skyrim Workshop, today we’re allowing players to experience Skyrim as you’ve never seen it before with the Skyrim High-Resolution Texture Pack. Before downloading it from Steam, make sure your system requirements exceed Skyrim’s recommended specs before attempting to install, including Windows Vista/7, a minimum of 4GB of system RAM, and a DirectX 9.0c compatible NVIDIA or AMD ATI video card with at least 1 GB of RAM and the latest drivers.
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129 Replies. 7 pages. Viewing page 4.
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69.
 
Re: Skyrim Hi-Rez Pack & Creation Kit
Feb 7, 2012, 21:07
69.
Re: Skyrim Hi-Rez Pack & Creation Kit Feb 7, 2012, 21:07
Feb 7, 2012, 21:07
 
nin wrote on Feb 7, 2012, 20:20:
Really impressed with the steam workshop! Lots of sorting options, including seeing what mods your friends are using.


Is it as good as the Nexus mod manager, though?

68.
 
Re: Skyrim Hi-Rez Pack & Creation Kit
Feb 7, 2012, 20:57
68.
Re: Skyrim Hi-Rez Pack & Creation Kit Feb 7, 2012, 20:57
Feb 7, 2012, 20:57
 
It's pretty.I think I may start a new game
67.
 
Re: Skyrim Hi-Rez Pack & Creation Kit
Feb 7, 2012, 20:54
67.
Re: Skyrim Hi-Rez Pack & Creation Kit Feb 7, 2012, 20:54
Feb 7, 2012, 20:54
 
Yup. You can tell the difference. It looks nice. But I lost my nudie textures *grump*
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66.
 
Re: Skyrim Hi-Rez Pack & Creation Kit
Feb 7, 2012, 20:20
nin
 
66.
Re: Skyrim Hi-Rez Pack & Creation Kit Feb 7, 2012, 20:20
Feb 7, 2012, 20:20
 nin
 

Really impressed with the steam workshop! Lots of sorting options, including seeing what mods your friends are using.

65.
 
Re: Skyrim Hi-Rez Pack & Creation Kit
Feb 7, 2012, 20:06
65.
Re: Skyrim Hi-Rez Pack & Creation Kit Feb 7, 2012, 20:06
Feb 7, 2012, 20:06
 
texture pack works great with my nvidia card. You can imediately tell some textures are much cleaner and more detailed, especially clothing.

p.s. Like a few others here, I run the game via HDMI to my HDTV and it looks great and the couch is comfy. You also gain the benefit of running at native 720P, which puts less work on your PC's GPU if you have a 24 inch LCD display like I do that runs native at 1920x1200. The wireless 360 controller works with this _particular_ game well --- though I wouldnt say I would want to use a console controller for all games.
64.
 
Re: Skyrim Hi-Rez Pack & Creation Kit
Feb 7, 2012, 19:45
64.
Re: Skyrim Hi-Rez Pack & Creation Kit Feb 7, 2012, 19:45
Feb 7, 2012, 19:45
 
Wowbagger_TIP wrote on Feb 7, 2012, 18:09:
justice7 wrote on Feb 7, 2012, 16:24:
Wowbagger_TIP wrote on Feb 7, 2012, 15:56:
Ugh. There's no such thing as a FPS/TPS game where console controller is better. Thumb knobbies are horrible compared to mouse/kb precision. It's fine if that's what you like, but they certainly aren't better in any objective sense.

Yes, they are. The fact that you do not have variable movement speed with a keyboard is the pure limitation of its class of control. The difference here, is that the mouse has more accurate control of direction on an X,Y scale.

Since you cannot press 1/3 of WASD, it leaves something to be desired for a "perfect" control scheme.
Why would that be any kind of benefit in a FPS/TPS game? Even if it did convey a benefit, it certainly wouldn't outweigh the ridiculous loss of accuracy. That's been well-established when pitting console players against PC players.

justice7 wrote on Feb 7, 2012, 16:24:
I'm as much of a PC Gamer as the next guy, quite adept with FPS gaming with the mouse, however the controller allows me to kick back on the big screen, surround sound and recliner; with PC graphics to boot. It's been said several times even here in Blues comments that the UI was made for a console. Well, the PC works as the best console on the planet.
UI made for console just means it is annoying and takes too long to get to anything, not that it actually works better with a controller. It's just designed with the limitations of a controller in mind.

Also, SkyUI. If people aren't using it then they are letting down humanity.
63.
 
Re: Skyrim Hi-Rez Pack & Creation Kit
Feb 7, 2012, 19:40
63.
Re: Skyrim Hi-Rez Pack & Creation Kit Feb 7, 2012, 19:40
Feb 7, 2012, 19:40
 
Anyone else getting CTD with no error after the hi-res pack is added?
Violence, naked force, has settled more issues in history than any other factor, and the contrary opinion is wishfull thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms.
-Robert Heinlein
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62.
 
Re: Skyrim Hi-Rez Pack & Creation Kit
Feb 7, 2012, 19:31
62.
Re: Skyrim Hi-Rez Pack & Creation Kit Feb 7, 2012, 19:31
Feb 7, 2012, 19:31
 
Ray Marden wrote on Feb 7, 2012, 19:17:
Up to 90 hours and still having tons of quests...,
Ray

80 hours here and I've only visited 2 major cities and 2 towns!! Still have a full quest log and only done 2 stages of the main quest!!

I have to force myself to ignore interesting stuff so I don't get distracted from doing interesting stuff!! It's a truly wonderful 'problem' to have in a game!!!
61.
 
Re: Skyrim Hi-Rez Pack & Creation Kit
Feb 7, 2012, 19:17
61.
Re: Skyrim Hi-Rez Pack & Creation Kit Feb 7, 2012, 19:17
Feb 7, 2012, 19:17
 
Yeah, it looks like Steam is having issues and/or there are multiple files.

Steam says it has completed a download, I run the game, and there are still textures missing, but less than were missing before. I've restarted Steam two other times and have experienced the same thing - it does to download a file (though smaller and smaller each time,) I run the game, and a few more textures have appeared.

I'm jut not sure why Steam is saying it has finished when it obviously has not, at least not all of the file(s.)

Otherwise, once they do show up, nothing looks drastically different, but they are sharper. It doesn't seem to be killing performance either and there don't seem to be any other side effects (missing textures aside.) This is a much better texture exerience than that joke called Rage.
Have I mentioned that id sucks?
Up to 90 hours and still having tons of quests...,
Ray
Everything is awesome!!!
http://www.kindafunny.com/
I love you, mom.
Avatar 2647
60.
 
Re: Skyrim Hi-Rez Pack & Creation Kit
Feb 7, 2012, 19:10
60.
Re: Skyrim Hi-Rez Pack & Creation Kit Feb 7, 2012, 19:10
Feb 7, 2012, 19:10
 
Yeah if you are getting pink textures it means a texture is missing.

Everyone in the world is probably trying to get the texture pack so it would not surprise me if people needed to do "verify local content" a few times to make sure everything got downloaded correctly.

Downloading now.. Free stuff = can't beat that.
Avatar 18037
59.
 
Re: Skyrim Hi-Rez Pack & Creation Kit
Feb 7, 2012, 19:08
59.
Re: Skyrim Hi-Rez Pack & Creation Kit Feb 7, 2012, 19:08
Feb 7, 2012, 19:08
 
Mashiki Amiketo wrote on Feb 7, 2012, 18:48:
Just a heads up though. That if you're using any custom textures, a 'high res' texture will always override a low res texture. There's a flag for high-res vs low res textures in bsa/esp settings now. The hack-around types of archive invalidation that have been used in the past, do, sorta, kinda work. Not on body/armor/weapon data but on static objects with solid meshes mostly. So until a perment solution is figured out, I'm guessing either a new form of AI, or always including .egt files, just know what you're installing.

All I'm using right now is Enhanced Flora, Enhanced Night Sky, Enhanced Skill Interface and SkyUI. I'm hoping none of those are affected. Not using anything for armor, weapons, skin or clothing.
58.
 
Re: Skyrim Hi-Rez Pack & Creation Kit
Feb 7, 2012, 18:48
58.
Re: Skyrim Hi-Rez Pack & Creation Kit Feb 7, 2012, 18:48
Feb 7, 2012, 18:48
 
Doh - this seems broken on my 2GB 6950.

The game loads and plays fine, but I now seem to be missing textures for most clothing and weapons. Nothing like going into towns or dungeons and seeing people walking around in a bluish-purple non-texture.

Edit: Speak of the devil. As I restart Steam, it is downlading a new file.
Regardless, still better than anything id did.
Hoping a Steam restart or a patch will fix this,
Ray
Everything is awesome!!!
http://www.kindafunny.com/
I love you, mom.
Avatar 2647
57.
 
Re: Skyrim Hi-Rez Pack & Creation Kit
Feb 7, 2012, 18:48
57.
Re: Skyrim Hi-Rez Pack & Creation Kit Feb 7, 2012, 18:48
Feb 7, 2012, 18:48
 
Just a heads up though. That if you're using any custom textures, a 'high res' texture will always override a low res texture. There's a flag for high-res vs low res textures in bsa/esp settings now. The hack-around types of archive invalidation that have been used in the past, do, sorta, kinda work. Not on body/armor/weapon data but on static objects with solid meshes mostly. So until a perment solution is figured out, I'm guessing either a new form of AI, or always including .egt files, just know what you're installing.
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
56.
 
Re: Skyrim
Feb 7, 2012, 18:41
56.
Re: Skyrim Feb 7, 2012, 18:41
Feb 7, 2012, 18:41
 
nin wrote on Feb 7, 2012, 18:36:
Yep, two .esp and two .bsa files that are selected through the launcher's "Data Files" section. So very easy to turn off if you suffer too much performance issues.

Excellent, thank you!


Thank you squared!!!
55.
 
Re: Skyrim
Feb 7, 2012, 18:36
nin
 
55.
Re: Skyrim Feb 7, 2012, 18:36
Feb 7, 2012, 18:36
 nin
 
Yep, two .esp and two .bsa files that are selected through the launcher's "Data Files" section. So very easy to turn off if you suffer too much performance issues.

Excellent, thank you!

54.
 
Re: Skyrim
Feb 7, 2012, 18:35
54.
Re: Skyrim Feb 7, 2012, 18:35
Feb 7, 2012, 18:35
 
Creston wrote on Feb 7, 2012, 18:00:
nin wrote on Feb 7, 2012, 17:20:

Is there going to be a new option in the menus to enable this or are all resolutions receiving better textures? Also wonder what sort of hit on performance this will have. Either way, I'm stoked.


I'd be curious of there's a way to toggle it in the options (with a restart, I'd guess). I'm assuming my card can handle it, but I'd hate to download both the game and the pack, only to have to try and revert back to the original textures (and hopefully not have to redownload anything)...


I'm downloading right now, so I'll let you know when it's done. If I had to guess, the HD textures will be an .esp or .esm that you can just select in the launcher.

Creston

Yep, two .esp and two .bsa files that are selected through the launcher's "Data Files" section. So very easy to turn off if you suffer too much performance issues. (which you shouldn't on any decently modern card.)

Creston
Avatar 15604
53.
 
Re: Skyrim
Feb 7, 2012, 18:31
nin
 
53.
Re: Skyrim Feb 7, 2012, 18:31
Feb 7, 2012, 18:31
 nin
 

Getting decent speed download on the main game - 40 minutes to go @ 1.3 meg a second. I'll prob fuck around with the main game tonight and then kick off the texture pack before bed.
52.
 
Re: Skyrim Hi-Rez Pack & Creation Kit
Feb 7, 2012, 18:31
52.
Re: Skyrim Hi-Rez Pack & Creation Kit Feb 7, 2012, 18:31
Feb 7, 2012, 18:31
 
Reactor wrote on Feb 7, 2012, 18:06:
The stock GTX260 only has just under 900mb of ram, so I'd love to know if it can handle it at all.

Yeah...that's my biggest concern.
51.
 
Re: Skyrim
Feb 7, 2012, 18:27
51.
Re: Skyrim Feb 7, 2012, 18:27
Feb 7, 2012, 18:27
 
I'm personally not asking about how ram is used. I'm asking if this texture pack will fail to run if 1gb of vid card ram isn't present.
50.
 
Re: Skyrim
Feb 7, 2012, 18:09
50.
Re: Skyrim Feb 7, 2012, 18:09
Feb 7, 2012, 18:09
 
Higher resolution textures don't require any extra system performance, just more memory. If you don't have enough memory you can just kick the texture quality down a notch, or adjust other video options that effect memory like the AA level. For reference sake I checked at 1080p and 4xAA and everything else cranked, my VRAM usage was topping out at just under 1.2 GB and the game process itself was using nearly 1.3 GB.

This comment was edited on Feb 7, 2012, 18:20.
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