Sphinx wrote on Feb 3, 2012, 14:22:ElectricTurtle wrote on Feb 3, 2012, 11:26:
I started the day after F2P went live, and I'm already level 40 (Rear Admiral) of max 50. It really seems too easy. The stupid thing is that turning up the difficulty does not give more XP like DDO (the only other MMO I ever really messed with), so why bother?
Goodness, how many hours a day are you playing?
ElectricTurtle wrote on Feb 3, 2012, 11:26:
I started the day after F2P went live, and I'm already level 40 (Rear Admiral) of max 50. It really seems too easy. The stupid thing is that turning up the difficulty does not give more XP like DDO (the only other MMO I ever really messed with), so why bother?
Silicon Avatar wrote on Feb 3, 2012, 06:13:Dr. D. Schreber wrote on Feb 3, 2012, 03:05:
It's funny how everyone bitches about the amount of combat being un-Trek like, considering:
- The last series most of the fanbase liked was based on a war (DS9.)
- Few liked Voyager because its solution to most problems was "invent new magical technology on the spot."
- Nobody liked Enterprise until it started getting more violent with the most popular episodes being the mirror-universe two parter, where the cast explicitly solves their problems with violence.
- Only two of the movies end in non-violent solutions. Wrath of Khan is by far both the most violent and most popular.
Yeah, that's fine.
The thing is there are exploration missions in STO. If you knew what a pile of fail those were you'd probably understand.
It's still worth checking out for free, but if you're expecting anything as decent as Interplay's old Star Trek games (the high water mark for Trek story games as far as I can tell) then your expectations are too high.
Bumpy wrote on Feb 3, 2012, 00:00:Jay wrote on Feb 2, 2012, 23:45:
Wait.
You can pause ground combat? How?
You can set a key bind to activate it or click the Pause Zone button on the right hand lower side of screen. Note, it has a limited time (38 sec in this pic) but recharges when out of Pause. You can give anyone way points and several different commands.
http://img841.imageshack.us/img841/8476/gameclient2012012723495.jpg
The Half Elf wrote on Feb 3, 2012, 06:14:Bumpy wrote on Feb 2, 2012, 21:24:
Started playing this 2 weeks ago. I feel sorry for the early buyers being beta testers but this now is really a great game. So much stuff to do and manage is sweet.
I might be hooked on MMOs for the UI and HUD alone. So nice to not have consolitus in my PC game. DX11 is a nice touch too.
People complain about the ground combat but when you pause+plan its much more fun. Only thing I don't like is the battles are over pretty quickly.
For a Star Trek world, not sure I can ask for anything else.
Yeah you can ask them to return the game to how it was, a complex game that wasn't dumb'd down, turned into a asian mmo grind-fest, and a pay 2 win game.
Bumpy wrote on Feb 2, 2012, 21:24:
Started playing this 2 weeks ago. I feel sorry for the early buyers being beta testers but this now is really a great game. So much stuff to do and manage is sweet.
I might be hooked on MMOs for the UI and HUD alone. So nice to not have consolitus in my PC game. DX11 is a nice touch too.
People complain about the ground combat but when you pause+plan its much more fun. Only thing I don't like is the battles are over pretty quickly.
For a Star Trek world, not sure I can ask for anything else.
Dr. D. Schreber wrote on Feb 3, 2012, 03:05:
It's funny how everyone bitches about the amount of combat being un-Trek like, considering:
- The last series most of the fanbase liked was based on a war (DS9.)
- Few liked Voyager because its solution to most problems was "invent new magical technology on the spot."
- Nobody liked Enterprise until it started getting more violent with the most popular episodes being the mirror-universe two parter, where the cast explicitly solves their problems with violence.
- Only two of the movies end in non-violent solutions. Wrath of Khan is by far both the most violent and most popular.
Prez wrote on Feb 2, 2012, 23:19:
Also, if one does not like them, is it possible to forego ground missions altogether or are they required for advancement through the game?
Jay wrote on Feb 2, 2012, 23:45:
Wait.
You can pause ground combat? How?