The next update will include additional class customization and a much more polished user interface that really showcases the sci-fi, high resolution graphics of Tribes: Ascend. Hi-Rez will be collapsing the total number of playable classes from 12 to 9, but adding the ability for players to unlock new weapons for each class and further customize their loadout. Three of the nine classes will be available right away so a new player will have access to a Light, Medium, and Heavy class in his or her first match.
“We believe this system preserves class-based combat while also offering additional flexibility for players to customize classes around individual play style. It continues to provide a balanced and level playing field for all players.”
common sense tells you the unlockables are easy to get within 10 hours of playtime
So you start TA for the first time, spend a few days learning the ropes and having fun, and without spending a single penny you've unlocked most of the alternative weapons and upgrades and are competitive with anything in the game.
However you spend the next year sucking ass because people spent 15 years playing online shooters and are slightly better than you at actually moving and hitting a target.
Are you sure you are not cherry picking? What about all the other uprgrades that are not pathfinder? You do have a point with the pathfinder.
Crustacean Soup wrote on Feb 3, 2012, 19:15:Are you sure you are not cherry picking? What about all the other uprgrades that are not pathfinder? You do have a point with the pathfinder.Overon wrote on Feb 3, 2012, 14:35:The advantage is nowhere near inconsequential, especially since the patch. It's not enough that I'm not enjoying the game, but try to tell me that pathfinder's upgrades aren't a pretty noticeable advantage:
Jerykk I would argue that the advantage you speak of is minor. Some people have huge monitors or multiple monitors and tribes 2 ascend lets you set your own FOV by actually typing the number of your FOV desired into the gui. You can say that someone with multiple huge monitors or a faster PC has an advantage and I would agree with you. But I really think the advantage of some of those upgrades is a minor advantage that I'm willing to live with.Crustacean Soup wrote on Feb 3, 2012, 02:39:
Armor: -25% regeneration delay, +10 energy, +25% health regen, +100 health, -10% mass
Epack: +6% energy recharge, x3
Nitrons: +2 nitrons (bringing the total to 3), +25% radius
It's a hell of a lot harder to outrun me without these upgrades. -10% mass means that disc jumping is more effective and I can accelerate more quickly, and +18% energy recharge is nothing to sneeze at. And 2 extra, better nitrons? Huge pain for any capper I'm chasing.
Overon wrote on Feb 3, 2012, 14:35:The advantage is nowhere near inconsequential, especially since the patch. It's not enough that I'm not enjoying the game, but try to tell me that pathfinder's upgrades aren't a pretty noticeable advantage:
Jerykk I would argue that the advantage you speak of is minor. Some people have huge monitors or multiple monitors and tribes 2 ascend lets you set your own FOV by actually typing the number of your FOV desired into the gui. You can say that someone with multiple huge monitors or a faster PC has an advantage and I would agree with you. But I really think the advantage of some of those upgrades is a minor advantage that I'm willing to live with.
Crustacean Soup wrote on Feb 3, 2012, 02:39:
Armor: -25% regeneration delay, +10 energy, +25% health regen, +100 health, -10% mass
Epack: +6% energy recharge, x3
Nitrons: +2 nitrons (bringing the total to 3), +25% radius
Snabel wrote on Feb 3, 2012, 14:06:It's a game of skill, that's how it's supposed to work. If you suck, you should lose. In fact it's the only reason you should lose.
However you spend the next year sucking ass because people spent 15 years playing online shooters and are slightly better than you at actually moving and hitting a target.
Jerykk wrote on Feb 3, 2012, 12:31:Jerykk I would argue that the advantage you speak of is minor. Some people have huge monitors or multiple monitors and tribes 2 ascend lets you set your own FOV by actually typing the number of your FOV desired into the gui. You can say that someone with multiple huge monitors or a faster PC has an advantage and I would agree with you. But I really think the advantage of some of those upgrades is a minor advantage that I'm willing to live with.its not a "problem".. you clearly havent played the game - you can unlock plenty of things in 2 or 3 days playtime, with no money spent.. the money and the xp unlock the same things, and its a very quick process
Sigh. Yes, I have played the game. And no, you're missing the point. It doesn't matter how long it takes to unlock things. Even if you could unlock everything within a few days (which you can't), the simple fact that you start with basically nothing means new players are at an inherent disadvantage. Take two equally skilled players and give one of them all the unlockables while the other has none. The player with the unlockables has a distinct advantage. This isn't really debatable. It's common sense.
Jerykk wrote on Feb 3, 2012, 12:31:
Take two equally skilled players and give one of them all the unlockables while the other has none. The player with the unlockables has a distinct advantage. This isn't really debatable. It's common sense.
Jerykk wrote on Feb 3, 2012, 12:31:
Sigh. Yes, I have played the game. And no, you're missing the point. It doesn't matter how long it takes to unlock things. Even if you could unlock everything within a few days (which you can't), the simple fact that you start with basically nothing means new players are at an inherent disadvantage. Take two equally skilled players and give one of them all the unlockables while the other has none. The player with the unlockables has a distinct advantage. This isn't really debatable. It's common sense.
its not a "problem".. you clearly havent played the game - you can unlock plenty of things in 2 or 3 days playtime, with no money spent.. the money and the xp unlock the same things, and its a very quick process
Jerykk wrote on Feb 3, 2012, 00:52:
The problem is that having unlockables in a competitive multiplayer game is inherently unbalanced. Allowing players to unlock these things faster than other players by paying money is a bought advantage. The player who buys all the classes and is constantly XP-boosted will have a significant advantage over the player who has yet to unlock anything.
atomicfro wrote on Feb 3, 2012, 03:14:
Isn't there an mmo under development thats very tribes like? I can't remember what its called or find any info on it.
It seems to be more useful in the last patch, though that might be because of the massive -10% mass I've got on the pathfinder.
elefunk wrote on Feb 3, 2012, 02:30:
Sorry, I was talking about before this patch - $50 could buy everything in the game as it existed yesterday.
Now they've taken everything that was previously in the game, which you can still buy for well under $50, and added a ton of new weapons on top of all those other things. All of the weapons that are available to buy right now are new weapons that didn't exist yesterday.
Jerykk wrote on Feb 3, 2012, 02:38:
severely reduced effectiveness of disc-jumping.
And who the hell snipes in Tribes? Between calling it a "disc gun" and thinking that sniping is actually a good tactic in Tribes (or remotely helpful to your team) methinks you've never actually played any game in the series and are raging just because it's the cool thing to do.
You can buy everything in the game and I'll still kick your ass using only free stuff.