Tribes Ascend Changes

Hi-Rez Studios announces significant changes for Tribes Ascend, based on feedback from closed beta testing of this upcoming continuation of the Tribes series of multiplayer first-person shooters. Word is they are shaking up their planned class structure, and will be adding more of the flexibility players have been requesting. Here's word on the next update to the game's ongoing closed beta test, which is available to those who preorder through the Tribes Ascend Website, along with some of those who have signed up for the beta:
The next update will include additional class customization and a much more polished user interface that really showcases the sci-fi, high resolution graphics of Tribes: Ascend. Hi-Rez will be collapsing the total number of playable classes from 12 to 9, but adding the ability for players to unlock new weapons for each class and further customize their loadout. Three of the nine classes will be available right away so a new player will have access to a Light, Medium, and Heavy class in his or her first match.

“We believe this system preserves class-based combat while also offering additional flexibility for players to customize classes around individual play style. It continues to provide a balanced and level playing field for all players.”
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Re: Tribes Ascend Changes
Feb 3, 2012, 00:12
Prez
 
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Re: Tribes Ascend Changes Feb 3, 2012, 00:12
Feb 3, 2012, 00:12
 Prez
 
Dades wrote on Feb 2, 2012, 21:19:
...right now it doesn't give you anything you can't get in the game legitimately like many other games that most of us here play.

It seems to me that the main source of the disagreement boils down to what one considers an "advantage". I view someone buying things that I don't yet have and someone having earned the same things through being able to spend way more time earning them than I ever could spend both as putting me at a disadvantage. How much bearing the disadvantage can have on the game of course will vary from negligible to huge depending on many factors. The problem I have personally is that in a multiplayer arena with everything else being equal, I am still always at a disadvantage due simply to a general lack of skill at competitive shooters and more specifically poor reflexes and reaction time. The idea that anything can further tip the scales against me, no matter how little, is extra off-putting for me.

That's not to say I'm against the free to play model in theory, but practically speaking it just may be a case of F2P multiplayer shooters not being for me. I'd prefer if the only things money could buy were vanity items or cosmetic upgrades only.
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