Dades wrote on Feb 2, 2012, 21:19:
...right now it doesn't give you anything you can't get in the game legitimately like many other games that most of us here play.
It seems to me that the main source of the disagreement boils down to what one considers an "advantage". I view someone buying things that I don't yet have and someone having earned the same things through being able to spend way more time earning them than I ever could spend both as putting me at a disadvantage. How much bearing the disadvantage can have on the game of course will vary from negligible to huge depending on many factors. The problem I have personally is that in a multiplayer arena with everything else being equal, I am still always at a disadvantage due simply to a general lack of skill at competitive shooters and more specifically poor reflexes and reaction time. The idea that anything can further tip the scales against me, no matter how little, is extra off-putting for me.
That's not to say I'm against the free to play model in theory, but practically speaking it just may be a case of F2P multiplayer shooters not being for me. I'd prefer if the only things money could buy were vanity items or cosmetic upgrades only.
“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi