Tribes Ascend Changes

Hi-Rez Studios announces significant changes for Tribes Ascend, based on feedback from closed beta testing of this upcoming continuation of the Tribes series of multiplayer first-person shooters. Word is they are shaking up their planned class structure, and will be adding more of the flexibility players have been requesting. Here's word on the next update to the game's ongoing closed beta test, which is available to those who preorder through the Tribes Ascend Website, along with some of those who have signed up for the beta:
The next update will include additional class customization and a much more polished user interface that really showcases the sci-fi, high resolution graphics of Tribes: Ascend. Hi-Rez will be collapsing the total number of playable classes from 12 to 9, but adding the ability for players to unlock new weapons for each class and further customize their loadout. Three of the nine classes will be available right away so a new player will have access to a Light, Medium, and Heavy class in his or her first match.

“We believe this system preserves class-based combat while also offering additional flexibility for players to customize classes around individual play style. It continues to provide a balanced and level playing field for all players.”
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Re: Tribes Ascend Changes
Feb 2, 2012, 17:04
Snabel
 
33.
Re: Tribes Ascend Changes Feb 2, 2012, 17:04
Feb 2, 2012, 17:04
 Snabel
 
Halo wrote on Feb 2, 2012, 16:29:
Significant changes to the game? No this is more ways to make money off stuff that was included in the previous versions.

Errr...

Half the people in this thread seem to have a very vague idea about how Tribes Ascend actually works, but will gladly assume the worst and post critically.

One of the first parts of the patch notes states that all invested gold, xp, tokens etc will be refunded so it can be spent in the new, re-designed system.

No progress lost, no payment needed, ever.

The game is not P2W. Everything so far, every last thing, can be gotten through simply playing. This might change, but this should be just for pure vanity items, skins, alternative voiceovers etc.

The only thing you gain by paying is more options sooner. The base options are fine, the gain rate is fine. It's entirely up to you how you spend your time. The change to the classes and the loadout system was highly requested and should make the game even more varied and enjoyable for most people.

I paid money because I had it and felt like it. Compared to grabbing a couple of beers I'm still pretty damn ahead on what I spent on this game and I've spent what, 60-100 hours on it? The beers would've been gone a lot sooner.

I hate P2W with a passion, but this game aint it. I enjoyed the direction of the game and I wanted to support he development of it. It was money well spent for support and a time saver. Please try the game rather than assume the worst.
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