|Send News. Want a reply? Read this. More in the FAQ. News Forum - All Forums - Mobile - PDA - RSS Headlines Twitter|
IncGamers quotes Ian Frazier from a soon-to-be-published interview with the lead designer on Kingdoms of Amalur: Reckoning, the imminent RPG from 38 Studios' Big Huge Games. He expresses the opinion that it's piracy, not the allure of console sales, that's making big PC exclusive games a thing of the past. "No, probably not. A game this big is very expensive to be blunt about it. The PC, with piracy being as rampant as it is, is really hard to make money from. My first game was Titan Quest, a hack Ďní slash RPG, which was PC only but the amount that it was pirated was the difference between us staying in business and going out of business," he tells them. "Itís really, really hard to be profitable by concentrating only on PC. Unless youíre an MMO."
Copyright © 1996-2019 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.
News CGI copyright © 1999-2019 James "furn" Furness &
All rights reserved.
Chatbear v1.4.0/blue++: Page generated 17 January 2019, 20:49.