Mad Max RW wrote on Jan 31, 2012, 21:53:
id software lost all credibility with PC gamers after Rage. Anybody who thinks otherwise is either too young or too stupid or a combination of both to know better.
Ruffiana wrote on Jan 31, 2012, 22:08:Mad Max RW wrote on Jan 31, 2012, 21:53:
id software lost all credibility with PC gamers after Rage. Anybody who thinks otherwise is either too young or too stupid or a combination of both to know better.
id Software deserves skepticism at this point, but I think it's naive to dismiss them entirely. Anyone can follow up a mediocre game with a good game, or vice-versa.
But, id also deserves respect for its pedigree and contribution to the evolution of games over the years. They were critical in establishing an entire genre and leaders in developing 3D engines for quite some time. Plus they're support of the community, mod-community, and open-source releases of older engines is pretty awesome in my book.
Rage could have been a steaming piece of crap for all I know (no interest in it, didn't buy it), doesn't change my opinion of id Software or automatically discount any game they might develop in the future.
Ruffiana wrote on Jan 31, 2012, 22:08:
Rage could have been a steaming piece of crap for all I know (no interest in it, didn't buy it), doesn't change my opinion of id Software or automatically discount any game they might develop in the future.
Ruffiana wrote on Jan 31, 2012, 22:08:
Rage could have been a steaming piece of crap for all I know (no interest in it, didn't buy it), doesn't change my opinion of id Software or automatically discount any game they might develop in the future.
InBlack wrote on Feb 1, 2012, 03:50:
Sure Doom3 had purty graphwhorix but last I checked id's games were famed for their multiplayer and gameplay.
If Doom4 doesnt have pentagrams, halucinogenic levels, serious disembowlment and hundreds of monsters trying to eat your brains at the same time then Im not interested....
panbient wrote on Feb 1, 2012, 05:13:
I remember getting Q3 back in the day then turning around and immediately going back to the original Unreal Tournament.
DanteUK wrote on Feb 1, 2012, 05:24:InBlack wrote on Feb 1, 2012, 03:50:
Sure Doom3 had purty graphwhorix but last I checked id's games were famed for their multiplayer and gameplay.
If Doom4 doesnt have pentagrams, halucinogenic levels, serious disembowlment and hundreds of monsters trying to eat your brains at the same time then Im not interested....
Still amazes me that people criticize id for not copying themselves and releasing 'another Doom clone' but with a shiny new engine. Doom3 worked for me as a game because the game was designed around the engine, the engine did 100% realtime lighting and shadows, this meant it was perfect for a suspense and scare type game. If you just want 'hundreds of monsters trying to eat your brains' then play Serious Sam or one of the other games that stayed on that path. Imagine the scene: you're walking into a creeping dark space station, there are flickering lights, moving shadows, strange subtle noises, suddenly out of no where comes 100 cartoony demons charging at you! - Doesn't work for me, all tension is gone and it's back to run-shoot-run ignore the environment and shoot anything that moves ( including the shadows! ) a waste of a game engine.
DanteUK wrote on Feb 1, 2012, 05:24:InBlack wrote on Feb 1, 2012, 03:50:
Sure Doom3 had purty graphwhorix but last I checked id's games were famed for their multiplayer and gameplay.
If Doom4 doesnt have pentagrams, halucinogenic levels, serious disembowlment and hundreds of monsters trying to eat your brains at the same time then Im not interested....Still amazes me that people criticize id for not copying themselves and releasing 'another Doom clone' but with a shiny new engine. Doom3 worked for me as a game because the game was designed around the engine, the engine did 100% realtime lighting and shadows, this meant it was perfect for a suspense and scare type game. If you just want 'hundreds of monsters trying to eat your brains' then play Serious Sam or one of the other games that stayed on that path. Imagine the scene: you're walking into a creeping dark space station, there are flickering lights, moving shadows, strange subtle noises, suddenly out of no where comes 100 cartoony demons charging at you! - Doesn't work for me, all tension is gone and it's back to run-shoot-run ignore the environment and shoot anything that moves ( including the shadows! ) a waste of a game engine.Graphics are the only thing that define a good game for me, oh and monsters jumping out of closets are always scary!
DanteUK wrote on Feb 1, 2012, 05:10:
Definitely not too young and been in IT for 30 years.
Personally I loved Rage and it worked out the box on my PC, but then I've an old Nvidia card and not a new ATI card where ATI screwed up on their driver releases. I fail to see how id can be blamed so much for a bad PC port when the biggest issues where caused by ATI releasing a driver with the wrong .dll's in it!
I'll repeat, the game was very playable and looked great on my PC from day of install - my rig is NOT a top of the range, in fact my Nvidia card I think is THE min spec card listed on the box! A couple of tweaks to the config file and unless I span 180 really fast I never saw any texture popping.
Anyone can follow up a mediocre game with a good game, or vice-versa
creatorswhim wrote on Feb 1, 2012, 07:33:DanteUK wrote on Feb 1, 2012, 05:10:
Definitely not too young and been in IT for 30 years.
Personally I loved Rage and it worked out the box on my PC, but then I've an old Nvidia card and not a new ATI card where ATI screwed up on their driver releases. I fail to see how id can be blamed so much for a bad PC port when the biggest issues where caused by ATI releasing a driver with the wrong .dll's in it!
I'll repeat, the game was very playable and looked great on my PC from day of install - my rig is NOT a top of the range, in fact my Nvidia card I think is THE min spec card listed on the box! A couple of tweaks to the config file and unless I span 180 really fast I never saw any texture popping.
I have to second this. Obviously, the console ports came first this time and megatexturing is not as impressive as it will someday be, but the ATI driver thing was ATI's dog, not id's. Before release, Carmack complained a lot about the difficulty of wringing any kind of performance out of the (superior) hardware of a PC due to crappy software drivers. When Rage came out it was a perfect shitstorm of all the technical issues he'd been pointing out. It's ATI that doesn't care about PC gaming, not id.
I'm looking forward to the time when Bethesda uses the Rage engine for their next Fallout game instead of the "claymation engine" they use now.