^mortis^ wrote on Feb 1, 2012, 10:23:Bioware came too late in the RPG genre for me to find them "OMGWOWWTFBBQ".
yeah, except for the entirety of D&D-based games, with the exception of the Gold Boxes, they sure did come too late.![]()
^m^
WaltC wrote on Feb 1, 2012, 09:38:DanteUK wrote on Feb 1, 2012, 05:10:
Definitely not too young and been in IT for 30 years.
Personally I loved Rage and it worked out the box on my PC, but then I've an old Nvidia card and not a new ATI card where ATI screwed up on their driver releases. I fail to see how id can be blamed so much for a bad PC port when the biggest issues where caused by ATI releasing a driver with the wrong .dll's in it!
The original Rage instructions on how to run the game without texture popping (setting the texture preload to 8192, etc.) were published on the nVidia site, by nVidia, not on the ATi site. Hopefully, I don't have to tell you that nVidia did not place those instructions on its web site for the benefit of ATi users...;) In fact, there were references in the Steam forums for ATi users to follow to the nVidia site for just that reason--to set their game configs to minimize texture popping, along with nVidia owners. There were plenty of nVidia-user complaints in the Steam forums early on. I read them.
Also, how old is your "old nVidia card," anyway? It should not surprise you to learn that people with with, say, GF 8800-level cards are running D3d 8.1 hardware--so even if you are running the latest drivers from nVidia your hardware maxes out at displaying DX8.1 effects, etc. Same is true for older ATi cards. Rage is an OpenGL game, so DX8.1 is roughly analogous to OpenGL 2.x in terms of the hardware effects it supports.
Blah blah blah blah...
InBlack wrote on Feb 1, 2012, 10:36:
You have to realise we are talking about iD software here! iD software still means a shitload to a lot of people, Im including myself here. So is it so very strange that we expect the very best from them???? We arent talking about some run-of-the-mill developers here, these guys are legends in the annals of PC Gaming...
Verno wrote on Feb 1, 2012, 10:19:
Lots of extremes in this thread.
Rage wasn't a terrible piece of shit by any stretch of the imagination and if anyone actually believes that then they've made some extremely good choice in buys over the years or have no idea what a bad game is actually like.
That being said Rage was definitely a very mediocre game with no real ambition. The megatexturing work was certainly an achievement but it's one that has little bearing on the gameplay experience. Rage imitated other titles readily but never really hit a stride of its own. The best things I can say about it was that the animations and AI were very good. Contrast that with shallow mechanics everywhere else, a non-existent storyline and little characterization made it fairly boring. The racing felt like a tacked on mini-game and the areas are oddly transitioned between traditional FPS levels and quasi-open maps filled with invisible walls.
Borderlands was more modest in its approach to that stuff and while it suffered from similar problems at least it tried to make its own way with the loot mechanics and humor. Rage was "bad" because it was so long in the making and such a let down, particularly for the money. People don't scoff at $60 in this economy and last year was filled with standout titles that Rage pales in comparison to. I feel bad for id in a way, the rest of the industry "grew up" and they're still making barebones FPS titles with pretty engines. We've got plenty of those as it is unfortunately which doesn't leave much room for them anymore and I think that's reflected in Rages soft sale figures.
Bioware came too late in the RPG genre for me to find them "OMGWOWWTFBBQ".
InBlack wrote on Feb 1, 2012, 03:50:This. The last decent game they put out was Quake 3 back in 1999 - that wasn't even this century! RAGE wasn't just bad... it was a stinker. It was hugely hyped and massively under-delivered, while having considerably technical problems and suffered terribly on PC from optimisations made for consoles.
Yes remember Doom3??? Its not like Rage came out of nowhere, this isnt exactly the first horrible piece of shit game to come out from iD!
DanteUK wrote on Feb 1, 2012, 05:10:RAGE didn't just have the odd duff texture. Most of the textures, except for characters, looked terrible up-close and often just as bad from afar. However, some were outright atrocious. This looks worse than Quake 3 and these are no better. It means absolutely nothing to have "unique" textures if they all look like blurry shit. Overall it did not look like a modern PC game at all, especially Dead City which it looks like they forgot to even bother adding textures for.
In terms of graphics, I loved Rages views and vista and texture on the NPC's etc was great, some game world objects and surfaces looked crap but then I've never played a game yet where there wasn't some surface or texture that looked low res because it was wrapped around some object strangely. The fact that Rages views had no repeating textures was really noticeable when switching to Skyrim! still I dread to think of the install size of Skyrim if the world was done using a Mega Texture!
DanteUK wrote on Feb 1, 2012, 05:10:
Definitely not too young and been in IT for 30 years.
Personally I loved Rage and it worked out the box on my PC, but then I've an old Nvidia card and not a new ATI card where ATI screwed up on their driver releases. I fail to see how id can be blamed so much for a bad PC port when the biggest issues where caused by ATI releasing a driver with the wrong .dll's in it!
I'll repeat, the game was very playable and looked great on my PC from day of install - my rig is NOT a top of the range, in fact my Nvidia card I think is THE min spec card listed on the box! A couple of tweaks to the config file and unless I span 180 really fast I never saw any texture popping.
Yes Rage wasn't great, but it was very playable and I completed it 3 times before moving on to Skyrim for 100s of hours.
I will say this. Skyrim is a 100 times bigger in scope etc than Rage, but during all my play time with Rage it NEVER crashed to desktop once!! Skyrim has crashed to desktop so many times I've lost count, it's also produced a bluescreen of death 3 times - actually the first time I've seen that on Windows 7!
In terms of graphics, I loved Rages views and vista and texture on the NPC's etc was great, some game world objects and surfaces looked crap but then I've never played a game yet where there wasn't some surface or texture that looked low res because it was wrapped around some object strangely. The fact that Rages views had no repeating textures was really noticeable when switching to Skyrim! still I dread to think of the install size of Skyrim if the world was done using a Mega Texture!
I know it's fashionable now to bash id, but Rage ( at least on most Nvidia setups ) didn't suck - was fun - looked great.
Cutter wrote on Feb 1, 2012, 05:57:
All the old companies you know and loved, id, Bethsoft, Bioware, et al. are all over and done and have been for some time now.
creatorswhim wrote on Feb 1, 2012, 07:33:DanteUK wrote on Feb 1, 2012, 05:10:
Definitely not too young and been in IT for 30 years.
Personally I loved Rage and it worked out the box on my PC, but then I've an old Nvidia card and not a new ATI card where ATI screwed up on their driver releases. I fail to see how id can be blamed so much for a bad PC port when the biggest issues where caused by ATI releasing a driver with the wrong .dll's in it!
I'll repeat, the game was very playable and looked great on my PC from day of install - my rig is NOT a top of the range, in fact my Nvidia card I think is THE min spec card listed on the box! A couple of tweaks to the config file and unless I span 180 really fast I never saw any texture popping.
I have to second this. Obviously, the console ports came first this time and megatexturing is not as impressive as it will someday be, but the ATI driver thing was ATI's dog, not id's. Before release, Carmack complained a lot about the difficulty of wringing any kind of performance out of the (superior) hardware of a PC due to crappy software drivers. When Rage came out it was a perfect shitstorm of all the technical issues he'd been pointing out. It's ATI that doesn't care about PC gaming, not id.
I'm looking forward to the time when Bethesda uses the Rage engine for their next Fallout game instead of the "claymation engine" they use now.
Anyone can follow up a mediocre game with a good game, or vice-versa
DanteUK wrote on Feb 1, 2012, 05:10:
Definitely not too young and been in IT for 30 years.
Personally I loved Rage and it worked out the box on my PC, but then I've an old Nvidia card and not a new ATI card where ATI screwed up on their driver releases. I fail to see how id can be blamed so much for a bad PC port when the biggest issues where caused by ATI releasing a driver with the wrong .dll's in it!
I'll repeat, the game was very playable and looked great on my PC from day of install - my rig is NOT a top of the range, in fact my Nvidia card I think is THE min spec card listed on the box! A couple of tweaks to the config file and unless I span 180 really fast I never saw any texture popping.
DanteUK wrote on Feb 1, 2012, 05:24:InBlack wrote on Feb 1, 2012, 03:50:
Sure Doom3 had purty graphwhorix but last I checked id's games were famed for their multiplayer and gameplay.
If Doom4 doesnt have pentagrams, halucinogenic levels, serious disembowlment and hundreds of monsters trying to eat your brains at the same time then Im not interested....Still amazes me that people criticize id for not copying themselves and releasing 'another Doom clone' but with a shiny new engine. Doom3 worked for me as a game because the game was designed around the engine, the engine did 100% realtime lighting and shadows, this meant it was perfect for a suspense and scare type game. If you just want 'hundreds of monsters trying to eat your brains' then play Serious Sam or one of the other games that stayed on that path. Imagine the scene: you're walking into a creeping dark space station, there are flickering lights, moving shadows, strange subtle noises, suddenly out of no where comes 100 cartoony demons charging at you! - Doesn't work for me, all tension is gone and it's back to run-shoot-run ignore the environment and shoot anything that moves ( including the shadows! ) a waste of a game engine.Graphics are the only thing that define a good game for me, oh and monsters jumping out of closets are always scary!
DanteUK wrote on Feb 1, 2012, 05:24:InBlack wrote on Feb 1, 2012, 03:50:
Sure Doom3 had purty graphwhorix but last I checked id's games were famed for their multiplayer and gameplay.
If Doom4 doesnt have pentagrams, halucinogenic levels, serious disembowlment and hundreds of monsters trying to eat your brains at the same time then Im not interested....
Still amazes me that people criticize id for not copying themselves and releasing 'another Doom clone' but with a shiny new engine. Doom3 worked for me as a game because the game was designed around the engine, the engine did 100% realtime lighting and shadows, this meant it was perfect for a suspense and scare type game. If you just want 'hundreds of monsters trying to eat your brains' then play Serious Sam or one of the other games that stayed on that path. Imagine the scene: you're walking into a creeping dark space station, there are flickering lights, moving shadows, strange subtle noises, suddenly out of no where comes 100 cartoony demons charging at you! - Doesn't work for me, all tension is gone and it's back to run-shoot-run ignore the environment and shoot anything that moves ( including the shadows! ) a waste of a game engine.
panbient wrote on Feb 1, 2012, 05:13:
I remember getting Q3 back in the day then turning around and immediately going back to the original Unreal Tournament.