Timothee Besset Leaves id

TTimo's blog has word from Timothee Besset that he's left id Software, where he began as their Linux port maintainer in 2001. His new Dallas-area gig will be in gaming, but not another first-person shooter. He also indicates he was not one of the recently announced layoffs at the RAGE developer, saying: "I resigned from id earlier this week," somewhat cryptically following that with: "Folks who know me well were not terribly surprised, but I suppose I need to put that out there officially." Thanks Ant via LinuxGames.
View : : :
30.
 
Re: Timothee Besset Leaves id
Feb 1, 2012, 10:54
30.
Re: Timothee Besset Leaves id Feb 1, 2012, 10:54
Feb 1, 2012, 10:54
 
WaltC wrote on Feb 1, 2012, 09:38:
DanteUK wrote on Feb 1, 2012, 05:10:
Definitely not too young and been in IT for 30 years.
Personally I loved Rage and it worked out the box on my PC, but then I've an old Nvidia card and not a new ATI card where ATI screwed up on their driver releases. I fail to see how id can be blamed so much for a bad PC port when the biggest issues where caused by ATI releasing a driver with the wrong .dll's in it!

The original Rage instructions on how to run the game without texture popping (setting the texture preload to 8192, etc.) were published on the nVidia site, by nVidia, not on the ATi site. Hopefully, I don't have to tell you that nVidia did not place those instructions on its web site for the benefit of ATi users...;) In fact, there were references in the Steam forums for ATi users to follow to the nVidia site for just that reason--to set their game configs to minimize texture popping, along with nVidia owners. There were plenty of nVidia-user complaints in the Steam forums early on. I read them.

Also, how old is your "old nVidia card," anyway? It should not surprise you to learn that people with with, say, GF 8800-level cards are running D3d 8.1 hardware--so even if you are running the latest drivers from nVidia your hardware maxes out at displaying DX8.1 effects, etc. Same is true for older ATi cards. Rage is an OpenGL game, so DX8.1 is roughly analogous to OpenGL 2.x in terms of the hardware effects it supports.
Blah blah blah blah...

Holy shit, I had to stop reading after this last paragraph..

nVidia G80 being DX8.1? What fucking world have you been living in? The G80 (8800 series cards) were the first DX10 GPUs to hit the market. Your memory seems to be incredibly discolored.


On my GTX470 plugged into an ASUS P5Q-Deluxe w/ Q9550 & 2x2GB DDR2-1066 Rage ran like a dream for me. No tweaks enabled. Incredibly minimal texture pop. But then I also realize that others had issues with the game. While it's sad to see that Carmacks usual A.D.D. about polish on the engine just wasn't there this time around, some of it does have to do with the drivers available at launch that has been stated.
Date
Subject
Author
1.
Jan 31, 2012Jan 31 2012
2.
Jan 31, 2012Jan 31 2012
3.
Jan 31, 2012Jan 31 2012
4.
Jan 31, 2012Jan 31 2012
5.
Jan 31, 2012Jan 31 2012
6.
Jan 31, 2012Jan 31 2012
7.
Jan 31, 2012Jan 31 2012
8.
Feb 1, 2012Feb 1 2012
12.
Feb 1, 2012Feb 1 2012
14.
Feb 1, 2012Feb 1 2012
18.
Feb 1, 2012Feb 1 2012
11.
Feb 1, 2012Feb 1 2012
17.
Feb 1, 2012Feb 1 2012
19.
Feb 1, 2012Feb 1 2012
20.
Feb 1, 2012Feb 1 2012
24.
Feb 1, 2012Feb 1 2012
 30.
Feb 1, 2012Feb 1 2012
    Re: Timothee Besset Leaves id
9.
Feb 1, 2012Feb 1 2012
10.
Feb 1, 2012Feb 1 2012
13.
Feb 1, 2012Feb 1 2012
15.
Feb 1, 2012Feb 1 2012
21.
Feb 1, 2012Feb 1 2012
23.
Feb 1, 2012Feb 1 2012
     Well.....
27.
Feb 1, 2012Feb 1 2012
32.
Feb 1, 2012Feb 1 2012
16.
Feb 1, 2012Feb 1 2012
25.
Feb 1, 2012Feb 1 2012
31.
Feb 1, 2012Feb 1 2012
22.
Feb 1, 2012Feb 1 2012
26.
Feb 1, 2012Feb 1 2012
28.
Feb 1, 2012Feb 1 2012
29.
Feb 1, 2012Feb 1 2012
33.
Feb 1, 2012Feb 1 2012