Timothee Besset Leaves id

TTimo's blog has word from Timothee Besset that he's left id Software, where he began as their Linux port maintainer in 2001. His new Dallas-area gig will be in gaming, but not another first-person shooter. He also indicates he was not one of the recently announced layoffs at the RAGE developer, saying: "I resigned from id earlier this week," somewhat cryptically following that with: "Folks who know me well were not terribly surprised, but I suppose I need to put that out there officially." Thanks Ant via LinuxGames.
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Re: Timothee Besset Leaves id
Feb 1, 2012, 09:38
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Re: Timothee Besset Leaves id Feb 1, 2012, 09:38
Feb 1, 2012, 09:38
 
InBlack wrote on Feb 1, 2012, 03:50:
Yes remember Doom3??? Its not like Rage came out of nowhere, this isnt exactly the first horrible piece of shit game to come out from iD!
This. The last decent game they put out was Quake 3 back in 1999 - that wasn't even this century! RAGE wasn't just bad... it was a stinker. It was hugely hyped and massively under-delivered, while having considerably technical problems and suffered terribly on PC from optimisations made for consoles.

DanteUK wrote on Feb 1, 2012, 05:10:
In terms of graphics, I loved Rages views and vista and texture on the NPC's etc was great, some game world objects and surfaces looked crap but then I've never played a game yet where there wasn't some surface or texture that looked low res because it was wrapped around some object strangely. The fact that Rages views had no repeating textures was really noticeable when switching to Skyrim! still I dread to think of the install size of Skyrim if the world was done using a Mega Texture!
RAGE didn't just have the odd duff texture. Most of the textures, except for characters, looked terrible up-close and often just as bad from afar. However, some were outright atrocious. This looks worse than Quake 3 and these are no better. It means absolutely nothing to have "unique" textures if they all look like blurry shit. Overall it did not look like a modern PC game at all, especially Dead City which it looks like they forgot to even bother adding textures for.

id Software has contributed a lot to the genre but that doesn't mean they should be blindly defended when they put out shit games.
"The price of freedom is eternal vigilance."
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