Timothee Besset Leaves id

TTimo's blog has word from Timothee Besset that he's left id Software, where he began as their Linux port maintainer in 2001. His new Dallas-area gig will be in gaming, but not another first-person shooter. He also indicates he was not one of the recently announced layoffs at the RAGE developer, saying: "I resigned from id earlier this week," somewhat cryptically following that with: "Folks who know me well were not terribly surprised, but I suppose I need to put that out there officially." Thanks Ant via LinuxGames.
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Re: Timothee Besset Leaves id
Feb 1, 2012, 08:11
19.
Re: Timothee Besset Leaves id Feb 1, 2012, 08:11
Feb 1, 2012, 08:11
 
creatorswhim wrote on Feb 1, 2012, 07:33:
DanteUK wrote on Feb 1, 2012, 05:10:
Definitely not too young and been in IT for 30 years.
Personally I loved Rage and it worked out the box on my PC, but then I've an old Nvidia card and not a new ATI card where ATI screwed up on their driver releases. I fail to see how id can be blamed so much for a bad PC port when the biggest issues where caused by ATI releasing a driver with the wrong .dll's in it!
I'll repeat, the game was very playable and looked great on my PC from day of install - my rig is NOT a top of the range, in fact my Nvidia card I think is THE min spec card listed on the box! A couple of tweaks to the config file and unless I span 180 really fast I never saw any texture popping.


I have to second this. Obviously, the console ports came first this time and megatexturing is not as impressive as it will someday be, but the ATI driver thing was ATI's dog, not id's. Before release, Carmack complained a lot about the difficulty of wringing any kind of performance out of the (superior) hardware of a PC due to crappy software drivers. When Rage came out it was a perfect shitstorm of all the technical issues he'd been pointing out. It's ATI that doesn't care about PC gaming, not id.

I'm looking forward to the time when Bethesda uses the Rage engine for their next Fallout game instead of the "claymation engine" they use now.

Todd Howard has stated on numerous occasions that the RAGE engine is unsuitable for open-world games such as Skyrim or Fallout. In any case I dont think the main issue with Rage is the graphics or the engine. Its simply not a really good or very enjoyable game. You know, fun, enjoyment? The thing that Doom2 or Quake3 had shitloads of?
I have a nifty blue line!
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