DanteUK wrote on Feb 1, 2012, 05:24:InBlack wrote on Feb 1, 2012, 03:50:
Sure Doom3 had purty graphwhorix but last I checked id's games were famed for their multiplayer and gameplay.
If Doom4 doesnt have pentagrams, halucinogenic levels, serious disembowlment and hundreds of monsters trying to eat your brains at the same time then Im not interested....
Still amazes me that people criticize id for not copying themselves and releasing 'another Doom clone' but with a shiny new engine. Doom3 worked for me as a game because the game was designed around the engine, the engine did 100% realtime lighting and shadows, this meant it was perfect for a suspense and scare type game. If you just want 'hundreds of monsters trying to eat your brains' then play Serious Sam or one of the other games that stayed on that path. Imagine the scene: you're walking into a creeping dark space station, there are flickering lights, moving shadows, strange subtle noises, suddenly out of no where comes 100 cartoony demons charging at you! - Doesn't work for me, all tension is gone and it's back to run-shoot-run ignore the environment and shoot anything that moves ( including the shadows! ) a waste of a game engine.Graphics are the only thing that define a good game for me, oh and monsters jumping out of closets are always scary!