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Op Ed

Technologizer - Why History Needs Software Piracy. Thanks Ant via VC&G.
Software pirates promote data survival through ubiquity and media independence. Like an ant that works as part of a larger system it doesn’t understand, the selfish action of each digital pirate, when taken in aggregate, has created a vast web of redundant data that ensures many digital works will live on.

Piracy’s preserving effect, while little known, is actually nothing new. Through the centuries, the tablets, scrolls, and books that people copied most often and distributed most widely survived to the present. Libraries everywhere would be devoid of Homer, Beowulf, and even The Bible without unauthorized duplication.

The main difference between then and now is that software decays in a matter of years rather than a matter of centuries, turning preservation through duplication into an illegal act. And that’s a serious problem: thousands of pieces of culturally important digital works are vanishing into thin air as we speak.

5. Re: Op Ed Jan 27, 2012, 15:22 Nighthawk
*picks up a CGW magazine CD from October 1997*
Edition 159 of Computer Gaming World has 5 (conventionally pirated, I know I did back then) games.
Betrayal at Krondor
Might and Magic 1
Ultime 4
Wasteland (aka, the pre-Fallout Fallout)
Wizardry 6

While not piracy per-se, it's a fine example of classic history that we could be without.

/this is where the real gamers can comment
Previous Post Next Post Reply Quote Edit Delete Report
    Date Subject Author
  1. Jan 27, 12:08 Re: Op Ed Dev
  2. Jan 27, 13:09 Re: Op Ed Ruffiana
  3. Jan 27, 13:56  Re: Op Ed Wikidd
  4. Jan 27, 14:08   Re: Op Ed Dev
  9. Jan 27, 18:12    Re: Op Ed Wikidd
  11. Jan 27, 19:23  Re: Op Ed Sepharo
>> 5. Jan 27, 15:22 Re: Op Ed Nighthawk
  7. Jan 27, 16:05  Re: Op Ed Krovven
  10. Jan 27, 19:05   Re: Op Ed eRe4s3r
  6. Jan 27, 16:04 Re: Op Ed Dev
  8. Jan 27, 17:05 Re: Op Ed eunichron


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