Which brings us back to 2012 being a special year for Splash Damage. We've got several significant announcements to make in the coming weeks and months. We've hired some amazing new talent, strengthening our team in key areas. We'll be revealing new titles - both on platforms we've previously visited (including the PC and the world's leading consoles), as well as exploring spaces completely new to us. Finally, we've got some special things planned to take full advantage of the changes our industry is experiencing. This is a hugely exciting time for everyone here at the studio and we can't wait to tell you about all the cool things we've got in store for you this year.
yuastnav wrote on Jan 24, 2012, 13:34:Sphinx wrote on Jan 24, 2012, 13:28:yuastnav wrote on Jan 24, 2012, 11:05:
Please tell me you are not serious. TFC/TF2 are nothing like Enemy Territory, I even dare say that ET was rather unique in its gameplay, not only concerning how the maps were designed and how the game mechanics worked but that every map had some background i.e. a small story behind it.
Team Fortress on the other hand never seemed very interesting to me.
From the simple fact about how many hours I sunk into Enemy Territory and TF2 they are exactly the same. So many, many hours wasted![]()
Plus, some of the game mechanics were pretty similar but that comes with the whole team shooter territory I suppose.
Well, I have to admit that I am not overly familiar with Team Fortress, I always assumed that it is mostly CTF based whereas Enemy Territory seems to be based on achieving objectives.
I guess I'm probably wrong.![]()
Still, no game will ever be like Enemy Territory (because no game engine will ever have the same movement as the Quake 3 engine *sigh*).
Sphinx wrote on Jan 24, 2012, 15:22:
[...]
Hell, TF2 is free now, give it a shot.
DangerDog wrote on Jan 24, 2012, 14:08:
It had objective multiplayer? I thought it was just team deathmatch nonsense.
yuastnav wrote on Jan 24, 2012, 13:34:
Well, I have to admit that I am not overly familiar with Team Fortress, I always assumed that it is mostly CTF based whereas Enemy Territory seems to be based on achieving objectives.
I guess I'm probably wrong.![]()
Still, no game will ever be like Enemy Territory (because no game engine will ever have the same movement as the Quake 3 engine *sigh*).
Sphinx wrote on Jan 24, 2012, 13:29:DangerDog wrote on Jan 24, 2012, 12:51:
Watch it turn out to be Wolfenstein Enemy Territory revamped and reskinned, mostly for console gamers.
That was the Wolfenstein game from two years ago. It's understandable if you forgot about it though either through the passage of time or suppressing the terrible memory of the awful multiplayer in that game.
Sphinx wrote on Jan 24, 2012, 13:28:yuastnav wrote on Jan 24, 2012, 11:05:
Please tell me you are not serious. TFC/TF2 are nothing like Enemy Territory, I even dare say that ET was rather unique in its gameplay, not only concerning how the maps were designed and how the game mechanics worked but that every map had some background i.e. a small story behind it.
Team Fortress on the other hand never seemed very interesting to me.
From the simple fact about how many hours I sunk into Enemy Territory and TF2 they are exactly the same. So many, many hours wasted![]()
Plus, some of the game mechanics were pretty similar but that comes with the whole team shooter territory I suppose.
DangerDog wrote on Jan 24, 2012, 12:51:
Watch it turn out to be Wolfenstein Enemy Territory revamped and reskinned, mostly for console gamers.
yuastnav wrote on Jan 24, 2012, 11:05:
Please tell me you are not serious. TFC/TF2 are nothing like Enemy Territory, I even dare say that ET was rather unique in its gameplay, not only concerning how the maps were designed and how the game mechanics worked but that every map had some background i.e. a small story behind it.
Team Fortress on the other hand never seemed very interesting to me.
yuastnav wrote on Jan 24, 2012, 11:05:TF massively influenced RTCW to which ET is, well somewhere between an offshoot and a sequel. TF2 is more or less an offshoot-sequel to TF.
Please tell me you are not serious. TFC/TF2 are nothing like Enemy Territory, I even dare say that ET was rather unique in its gameplay, not only concerning how the maps were designed and how the game mechanics worked but that every map had some background i.e. a small story behind it.
Team Fortress on the other hand never seemed very interesting to me.
elefunk wrote on Jan 24, 2012, 11:52:
Why do you conflate "free-to-play" with "browser"?
...special things planned to take full advantage of the changes our industry is experiencing...
Prez wrote on Jan 24, 2012, 10:32:
I really liked Quake Wars, though I'd guess I am in a minority there. It was fun in coop against bots, and the objective-based maps were pretty cool.
I'd like another Quake Wars game, ideally with more maps and a map editor. There was never enough content for the game, which is one reason it underperformed I think.
Sphinx wrote on Jan 24, 2012, 10:31:yuastnav wrote on Jan 24, 2012, 09:54:[...] as well as exploring spaces completely new to us. [...]
So no real successor to Enemy Territory Wolfenstein?
That was TF2.