The amount of Valor granted from these activities was significantly more than intended and we are now carefully investigating players who were on Ilum during this period, and present at some of these 'camping' events. I can reassure you that those who were involved and who gained an unfair advantage over other players inappropriately will be carefully reviewed and action will be taken to restore game balance. This could include Valor adjustments or account actions in accordance with the severity of the issue.
We have made the decision not to enact a mass 'rollback' of Valor points for all players in the game, or even on Ilum. This would unfairly penalize some players who may not have been present during this event. Rest assured though, anyone and everyone who is found to have exploited the situation to an unreasonable degree will be investigated and actions taken as needed. Our in-game metrics are able to give us precise details on where players were, what they were doing and what rewards they gained.
We take any sort of situation where one group of players gains an unexpected or unintended advantage over other players very seriously and will act to ensure that all players can have a fair and fun game experience.
Dev wrote on Jan 20, 2012, 21:38:
Wait, didn't they just announce that there was NO valor gained from turret and NPC kills? Or was it an attempt to misdirect and misinform as to the extent of the problem since it was the valor from player kills that was the issue.
Creston wrote on Jan 20, 2012, 23:18:
and again Bioware punishes people for playing their broken game in a way that's allowed by the system. Creston
Doombringer wrote on Jan 20, 2012, 23:37:
This happens very often, in many MMOs.
Burrito of Peace wrote on Jan 20, 2012, 23:57:Doombringer wrote on Jan 20, 2012, 23:37:
This happens very often, in many MMOs.
You'd think that developers would learn from past mistakes then, wouldn't you?
Alas, no. MMOs are not, in general, and never have been about making a good product. They're always cash grabs that see the "developer" riding it down to the bitter end, shutting down the studio and then opening up under a new name for yet another MMO cash grab. Lather, rinse and repeat.
Any action taken by a player within the systems and mechanics created by the developer which in any way possibly threatens that monetary stream is consistently met with a draconian response. Why? Because, again, it's not about the game and never was. It's not about the player base. That's all bullshit window dressing.
The one thing I'll give CCP is that they are one of the few honest MMO purveyors. They largely don't give a fuck what you do in Eve so long as the cash keeps rolling in.
Illumin wrote on Jan 21, 2012, 00:15:
If its not about making a good product then why do millions of people play them?
Burrito of Peace wrote on Jan 20, 2012, 23:57:Doombringer wrote on Jan 20, 2012, 23:37:
This happens very often, in many MMOs.
You'd think that developers would learn from past mistakes then, wouldn't you?
Alas, no. MMOs are not, in general, and never have been about making a good product. They're always cash grabs that see the "developer" riding it down to the bitter end, shutting down the studio and then opening up under a new name for yet another MMO cash grab. Lather, rinse and repeat.
Any action taken by a player within the systems and mechanics created by the developer which in any way possibly threatens that monetary stream is consistently met with a draconian response. Why? Because, again, it's not about the game and never was. It's not about the player base. That's all bullshit window dressing.
The one thing I'll give CCP is that they are one of the few honest MMO purveyors. They largely don't give a fuck what you do in Eve so long as the cash keeps rolling in.
You think a dev can stress test 100's or 1000's of players hammering a game system?
Burrito of Peace wrote on Jan 20, 2012, 23:57:
The one thing I'll give CCP is that they are one of the few honest MMO purveyors. They largely don't give a fuck what you do in Eve so long as the cash keeps rolling in.
Burrito of Peace wrote on Jan 21, 2012, 00:55:Illumin wrote on Jan 21, 2012, 00:15:
If its not about making a good product then why do millions of people play them?
Ask Zynga. How many people still play "game"-ville, Mafia Wars and crap like that?
Popularity does not equate to quality. The Pinto, for example, was at one time wildly popular.
Yes, a business is run to make a profit. However, even in business there is a notion called "ethics". Bill Roper made a profit with Flagship Studios. Is what he did with Hellgate London and its customers ethical in terms of good will, good faith, long term profitability and brand trust?
Burrito of Peace wrote on Jan 20, 2012, 23:57:
Alas, no. MMOs are not, in general, and never have been about making a good product. They're always cash grabs that see the "developer" riding it down to the bitter end, shutting down the studio and then opening up under a new name for yet another MMO cash grab. Lather, rinse and repeat.
s1mon75 wrote on Jan 21, 2012, 07:00:
So people who were playing the game, within the rules of the game, will be penalised for the lack of forsight by the patch creators / developers?
Glad I cancelled my account.
s1mon75 wrote on Jan 21, 2012, 07:00:
So people who were playing the game, within the rules of the game, will be penalised for the lack of forsight by the patch creators / developers?
Glad I cancelled my account.
s1mon75 wrote on Jan 21, 2012, 07:00:
So people who were playing the game, within the rules of the game, will be penalised for the lack of forsight by the patch creators / developers?
Glad I cancelled my account.