Dev wrote on Jan 22, 2012, 17:19:
Lorcin wrote on Jan 22, 2012, 16:43:
I do still stand by the fact that if MMO income can provide the developers the freedom to use 7-10 years to make a deep game that's shipped in a good condition then they aren't that bad for gaming overall.
BUT, if you look at the numbers, there's only one big success in MMO and its blizzard. And they did not NEED the income from that, they had financial successes before that.
Look at the MMO numbers, there's only a couple companies that even break 1 million subscribers
http://mmodata.blogspot.com
A company that wants to make a reasonably successful MMO would be far better off if they planned on hundreds of thousands of subscribers, not millions.
Also doing an MMO doesn't automatically mean free money, you have to basically have an entire dev team keep it going with constant updates and support and new content. You almost need an entire company just for the MMO.
Not only that but Blizzard's dev cycles were overly long prior to WoW. It's been obviously to me they lack in project management skills at that company for years.
How many times can you waste your publisher's money restarting a game's development over and over? That their prior owners from Davison & Associates, to Havas SA, to Vivendi/Activision never took a step back and figured out there's some pretty lax management going on there is pretty astounding.