The Old Republic Ilum PvP Follow-up

The Star Wars: The Old Republic Website has an update on the PvP problems that were just patched out of the Star Wars MMORPG (thanks nin). Though some players abused the problems that followed the version 1.1 patch, they say they will not be implementing a rollback, but they repeat a warning they will be taking actions in cases they feel the situation was exploited "to an unreasonable degree." Here' part:
The amount of Valor granted from these activities was significantly more than intended and we are now carefully investigating players who were on Ilum during this period, and present at some of these 'camping' events. I can reassure you that those who were involved and who gained an unfair advantage over other players inappropriately will be carefully reviewed and action will be taken to restore game balance. This could include Valor adjustments or account actions in accordance with the severity of the issue.

We have made the decision not to enact a mass 'rollback' of Valor points for all players in the game, or even on Ilum. This would unfairly penalize some players who may not have been present during this event. Rest assured though, anyone and everyone who is found to have exploited the situation to an unreasonable degree will be investigated and actions taken as needed. Our in-game metrics are able to give us precise details on where players were, what they were doing and what rewards they gained.

We take any sort of situation where one group of players gains an unexpected or unintended advantage over other players very seriously and will act to ensure that all players can have a fair and fun game experience.
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54.
 
Re: The Old Republic Ilum PvP Follow-up
Jan 22, 2012, 01:26
54.
Re: The Old Republic Ilum PvP Follow-up Jan 22, 2012, 01:26
Jan 22, 2012, 01:26
 
Lorcin wrote on Jan 22, 2012, 00:28:
Prez wrote on Jan 21, 2012, 18:31:

It was over 10 years between Brood War and SC2. I think someone would have to be just a little naive to think that that wait would have still been as long were there no WoW to milk. It has been a terribly long wait for Diablo 3 as well, but even worse, Blizzard is turning even it into some sort of MMO abomination with its idiotic cash shop and always online singleplayer requirement. Because of their ability to monetize WoW no doubt. Two game series that practically defined my gaming youth changed for the worse because of MMO influence.

No, you really can't convince me that MMO's aren't the bane of modern gaming. Like I said, I don't expect others to agree, but I loathe MMO's to my gaming core.

Well it's taken Valve 8 years to release 2 DLC episodes for HL2 so far so 10 years for a full blown sequel from one of the top tier companies I guess is becomming more frequent. HL1 > HL2 gap was 6 years, Bioshock to Bioshock Infinite 5 years (Bioshock 2 doesn't count). Elder Scrolls 4 > 5 was almost 5 years etc etc

Diablo 3 had been announced for nearly 4 years now - Blizzard might just be even slower than Valve.

I agree the cash shop is probably bad - but hopefully it means they've made a bloody difficult game. Got the skills to get to the end? Fine go ahead. Stuck on level 4? $5 get's you a sword of thawcking. Hopefully it's aimed at people to dumb or uncoordinated to play the game.

As for always on single player - that's purely antipiracy which for me I don't really mind. I'm on a desktop anyway, not like it goes anywhere and if my internet went down I'd tether my mobile for a couple of hours.

Valve's a shitty example since they're about as inept as Blizzard is with project management.
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