The amount of Valor granted from these activities was significantly more than intended and we are now carefully investigating players who were on Ilum during this period, and present at some of these 'camping' events. I can reassure you that those who were involved and who gained an unfair advantage over other players inappropriately will be carefully reviewed and action will be taken to restore game balance. This could include Valor adjustments or account actions in accordance with the severity of the issue.
We have made the decision not to enact a mass 'rollback' of Valor points for all players in the game, or even on Ilum. This would unfairly penalize some players who may not have been present during this event. Rest assured though, anyone and everyone who is found to have exploited the situation to an unreasonable degree will be investigated and actions taken as needed. Our in-game metrics are able to give us precise details on where players were, what they were doing and what rewards they gained.
We take any sort of situation where one group of players gains an unexpected or unintended advantage over other players very seriously and will act to ensure that all players can have a fair and fun game experience.
Verno wrote on Jan 23, 2012, 11:26:RollinThundr wrote on Jan 23, 2012, 09:50:
Blizzard could shit in a box and it would sell based on their Brand. Which astounds me, their titles aren't any better than others in their respected genres.
You're disagreeing with yourself now. Yeah they could shit in a box and sell it except that they don't do that, they take their time and get it right.
Whether you like Blizzard games or not is a totally different thing than what you posted earlier.
RollinThundr wrote on Jan 23, 2012, 09:50:
Blizzard could shit in a box and it would sell based on their Brand. Which astounds me, their titles aren't any better than others in their respected genres.
Verno wrote on Jan 23, 2012, 09:29:Not only that but Blizzard's dev cycles were overly long prior to WoW. It's been obviously to me they lack in project management skills at that company for years.
How many times can you waste your publisher's money restarting a game's development over and over? That their prior owners from Davison & Associates, to Havas SA, to Vivendi/Activision never took a step back and figured out there's some pretty lax management going on there is pretty astounding.
Taking a long time to do something isn't inherently wasteful, Blizzard has proven that time and time again. If anything their approach is more profitable, you're literally arguing against their overwhelmingly massive success using that approach.
Not only that but Blizzard's dev cycles were overly long prior to WoW. It's been obviously to me they lack in project management skills at that company for years.
How many times can you waste your publisher's money restarting a game's development over and over? That their prior owners from Davison & Associates, to Havas SA, to Vivendi/Activision never took a step back and figured out there's some pretty lax management going on there is pretty astounding.
Dev wrote on Jan 22, 2012, 17:19:Lorcin wrote on Jan 22, 2012, 16:43:BUT, if you look at the numbers, there's only one big success in MMO and its blizzard. And they did not NEED the income from that, they had financial successes before that.
I do still stand by the fact that if MMO income can provide the developers the freedom to use 7-10 years to make a deep game that's shipped in a good condition then they aren't that bad for gaming overall.
Look at the MMO numbers, there's only a couple companies that even break 1 million subscribers
http://mmodata.blogspot.com
A company that wants to make a reasonably successful MMO would be far better off if they planned on hundreds of thousands of subscribers, not millions.
Also doing an MMO doesn't automatically mean free money, you have to basically have an entire dev team keep it going with constant updates and support and new content. You almost need an entire company just for the MMO.
Lorcin wrote on Jan 22, 2012, 16:43:BUT, if you look at the numbers, there's only one big success in MMO and its blizzard. And they did not NEED the income from that, they had financial successes before that.
I do still stand by the fact that if MMO income can provide the developers the freedom to use 7-10 years to make a deep game that's shipped in a good condition then they aren't that bad for gaming overall.
s1mon75 wrote on Jan 22, 2012, 05:47:Creston wrote on Jan 22, 2012, 00:50:Lorcin wrote on Jan 22, 2012, 00:28:
I'm on a desktop anyway, not like it goes anywhere and if my internet went down I'd tether my mobile for a couple of hours.
Good luck playing the game across a 3G tether...![]()
Creston
I work on a minesite in Australia, in the middle of a desert. I play EQ2, Wow, BF3, SC2 (Aust and US servers), about 3 weeks of SW:TOR; all on a 3G connection. Its not the fastest, but doesnt cause me any greif.
Lorcin wrote on Jan 22, 2012, 01:25:Creston wrote on Jan 22, 2012, 00:50:
Good luck playing the game across a 3G tether...![]()
Creston
I doubt always on single player is going to use much bandwidth or be particularly bandwidth intensive - but I did raid ICC on a tether once a couple of years back it's doable (just).
Lorcin wrote on Jan 21, 2012, 18:17:LOL, thats not at all why interplay settled. Its more because they had no case at all. They had even less of one once Masthead settled (for no cash). You can tell interplay was desperate to settle because of the very low amount they settled for. Bethesda probably had settlement offers out there since the start of the lawsuit stuff. It likely even started at a higher amount, but the Caen bros probably got greedy and dragged it out too long.
And who know's now Bethesda now they can release their MMO under the Fallout not the shaky Rage label (pretty obvious they settled when they realised nobody wanted a Rage MMO), they also may get a decent influx in cash and actually be able to afford a Q&A department or even a decent engine.
s1mon75 wrote on Jan 21, 2012, 13:30:Fibrocyte wrote on Jan 21, 2012, 08:42:
Now if you'd just cancel your life this world would be a smarter place.
So if I killed myself, the world would be 'smarter' for it? Wow, I bet you have some proud parents.
In a PvP environment (which this was), spawn camping is an acceptable tactic. It has been in DAoC, EQ, Wow and others. To counter extensive grieving a quality developer prevents this by offering no Valor / Honour after the 2nd or 3rd kill or guards that protect spawners. So realistically, this is a developer issue not a player one. One that Bioware has learnt in the past few days.
It also appears that to the fanboy's, EA / Bioware can do no wrong. And hey thats fine, your opinion is yours to cherish. But quote me, this game is doomed. I'd say in a year it will be Free To Play and most of its revenue will come from Micro Transactions.
Prez wrote on Jan 22, 2012, 08:45:RIIIIGHT so Valve and Blizzard are inept at project management. I bet PC gaming would be much better if they just got in the management team who make the Madden games. We could have Half Life as a yearly game - that sounds like a great idea.
Why is it always the extremes? If Blizzard or Valve were to actually hire people with better project management skills, why would that mean Diablo 2012 or Call of Freeman: Modern Half-Life 3? Is it really that hard to see that massive space in between where improvements can be made without compromising quality? Good companies in all kinds of different industries do it all the time.
RIIIIGHT so Valve and Blizzard are inept at project management. I bet PC gaming would be much better if they just got in the management team who make the Madden games. We could have Half Life as a yearly game - that sounds like a great idea.
Creston wrote on Jan 22, 2012, 00:50:Lorcin wrote on Jan 22, 2012, 00:28:
I'm on a desktop anyway, not like it goes anywhere and if my internet went down I'd tether my mobile for a couple of hours.
Good luck playing the game across a 3G tether...![]()
Creston
RollinThundr wrote on Jan 22, 2012, 01:26:
Valve's a shitty example since they're about as inept as Blizzard is with project management.
Lorcin wrote on Jan 22, 2012, 00:28:Prez wrote on Jan 21, 2012, 18:31:
It was over 10 years between Brood War and SC2. I think someone would have to be just a little naive to think that that wait would have still been as long were there no WoW to milk. It has been a terribly long wait for Diablo 3 as well, but even worse, Blizzard is turning even it into some sort of MMO abomination with its idiotic cash shop and always online singleplayer requirement. Because of their ability to monetize WoW no doubt. Two game series that practically defined my gaming youth changed for the worse because of MMO influence.
No, you really can't convince me that MMO's aren't the bane of modern gaming. Like I said, I don't expect others to agree, but I loathe MMO's to my gaming core.
Well it's taken Valve 8 years to release 2 DLC episodes for HL2 so far so 10 years for a full blown sequel from one of the top tier companies I guess is becomming more frequent. HL1 > HL2 gap was 6 years, Bioshock to Bioshock Infinite 5 years (Bioshock 2 doesn't count). Elder Scrolls 4 > 5 was almost 5 years etc etc
Diablo 3 had been announced for nearly 4 years now - Blizzard might just be even slower than Valve.
I agree the cash shop is probably bad - but hopefully it means they've made a bloody difficult game. Got the skills to get to the end? Fine go ahead. Stuck on level 4? $5 get's you a sword of thawcking. Hopefully it's aimed at people to dumb or uncoordinated to play the game.
As for always on single player - that's purely antipiracy which for me I don't really mind. I'm on a desktop anyway, not like it goes anywhere and if my internet went down I'd tether my mobile for a couple of hours.
Creston wrote on Jan 22, 2012, 00:50:
Good luck playing the game across a 3G tether...![]()
Creston