Verno wrote on Jan 25, 2012, 09:04:Pyloff wrote on Jan 24, 2012, 22:42:
I feel I represented myself well in this thread. The regulars (+15000) here are pedantic and generic.
You're the champion of the internet, congratulations.
Verno wrote on Jan 20, 2012, 12:55:
Ok Teddy, sounds good. Anyway, so what's left after this? Guild Wars 2 on the horizon but I can't really think of any other big name MMOs.
Verno wrote on Jan 20, 2012, 11:15:
As for TOR itself, most of my friends who hopped in for the initial zerg rush are already planning on quitting. It's kind of a shame to see these things flame out so quickly, hopefully the licensed content keeps the masses coming back for awhile as this failing will put a lot of people out of work.
Admitedly I havent played TOR but most of the complaints are aimed at the fact that its basically a single player game with some MMO elements. Something that WoW wasnt at LAUNCH.
It featured a huge open world, instances, PvP areas, taverns, and a shitload of other stuff including some end game content "gasp!" AT LAUNCH.
InBlack wrote on Jan 20, 2012, 08:32:
Let me just chrip in a little bit with all the jumping on the "WoW was the WORST LAUNCH EVAAAAAAAH!!!!" bandwagon....
Oh ye all with short memory and even shorter attention spans...hark ye all to the olden days of old for a bit of wisdom....
WoW was a complete MMO at LAUNCH. Sure it had a lot of bugs, broken quests, horrible problems with servers, population caps etc. etc. but it was an MMORPG AT LAUNCH. It featured a huge open world, instances, PvP areas, taverns, and a shitload of other stuff including some end game content "gasp!" AT LAUNCH. Admitedly I havent played TOR but most of the complaints are aimed at the fact that its basically a single player game with some MMO elements. Something that WoW wasnt at LAUNCH.
*disclaimer* I hate WoW with a passion for a number of different reasons, and have only played it for about 2-3 months when it came out. But to stupidly claim that at WoW's launch the game was incomplete is just plain ignorant.
InBlack wrote on Jan 20, 2012, 08:32:
Let me just chrip in a little bit with all the jumping on the "WoW was the WORST LAUNCH EVAAAAAAAH!!!!" bandwagon....
Oh ye all with short memory and even shorter attention spans...hark ye all to the olden days of old for a bit of wisdom....
WoW was a complete MMO at LAUNCH. Sure it had a lot of bugs, broken quests, horrible problems with servers, population caps etc. etc. but it was an MMORPG AT LAUNCH. It featured a huge open world, instances, PvP areas, taverns, and a shitload of other stuff including some end game content "gasp!" AT LAUNCH. Admitedly I havent played TOR but most of the complaints are aimed at the fact that its basically a single player game with some MMO elements. Something that WoW wasnt at LAUNCH.
*disclaimer* I hate WoW with a passion for a number of different reasons, and have only played it for about 2-3 months when it came out. But to stupidly claim that at WoW's launch the game was incomplete is just plain ignorant.
Doombringer wrote on Jan 19, 2012, 16:10:
For one, canceling because of the Slicing or Biochem nerfs is ridiculous. That is the MMO equivalent of a child's rant, like stamping your feet or holding your breath. These professions were fundamentally Too Good and could not exist fairly alongside the other professions. Anyone who got upset about these nerfs would have probably also cancelled WoW when Stormherald's stuns were nerfed... again, because those stuns were simply Too Good. Look beyond the end of your own nose -- things might be great for you as a Biochem expert, but the guy who didn't get Biochem is feeling he made the wrong decision. Balance is key. And often, balancing and rebalancing happens many times throughout an MMO's lifetime.
But the Bioware goof with the cancellation option being unavailable or generally difficult to use? A major gaffe. They definitely have egg on their face for that.
Then again, I remember the Customer Service nightmare that was WoW in those initial months. And the subsequent nightmare, a few years later, with the Blizzard Store and BlizzCon tickets. Sometimes, these companies cannot perfect their backend systems... something breaks somewhere... nor can they always fully prepare for demand.
eunichron wrote on Jan 19, 2012, 18:39:Pyloff wrote on Jan 19, 2012, 17:20:Drezden wrote on Jan 19, 2012, 17:09:
They weren't ready for the sheer numbers of people who were interested in the game, and took no measures to prevent hordes of people from sending servers offline for days at a time. Can't say I've seen one worse.
It actually wasn't that bad. The first day or two they had massive queues and they made new servers on day 3 IIRC. Everyone had a fit because they couldn't play on the server they wanted instead of moving. So the queues continued and everyone who was smart picked a new server.
I haven't tried this MMO; Darkfall ruined the genre for me. However, I might check out the forums to watch the rage build. It is always good for a laugh to see the same people who cycle through every MMO on the forums complaining incessantly. I've found a large portion of the MMO players devote every spare hour to racing to the level cap and alternately bellyaching on any outlet they can find. What is it about these type of games that cause people to get so heated and emotional about? I admit I've fallen victim to it a few times, mostly I've been a fly on the wall.
WoW's launch was abysmal. Aside from the server issues (which really was that they underestimated interest in the game) there were bugs galore. I ended up with a little over a month of credited game time because of all the down time they were experiencing. Anyone who says WoW's launch was fine obviously didn't play in the first 2-3 months.
I actually just had this same discussion with someone in game in SW:TOR, and he asked me to take a screenshot of my account history as proof, and well, I guess I'll share it here too: http://i.imgur.com/HwklX.jpg That is 20 days of credited game time in the game's first three months, and it wasn't just because Blizzard is nice and likes to hand out things for free.
Breasts wrote on Jan 20, 2012, 02:57:
Haha, well teh cool.
I suppose your all giving each other reacharounds while posting stuff that should really be on the comedy channel.
Congrats on what I'm guessing was another of your sparks of geniarse. Prez is like the leather clad gimp of your gang? Can barely work out that my post was not a reply to yours.
Ahh didums. You sure did make him chuckle. There, there. Oh, go on. Give it another banana before you chain it back up in the chest.
I didn't read your super humorous post. I just posted my comment on the subject.
After reading it, Wow how do you come up with stuff so original like that? It's like your brains have been partially removed.
You guys are well cool.
Cutter wrote on Jan 19, 2012, 19:53:ASeven wrote on Jan 19, 2012, 17:53:Prez wrote on Jan 19, 2012, 17:46:
q[Keep on talking, you sure are convincing everyone of your drone feature. Like SWTOR you sure love digging a hole.
Why even respond to such an obvious troll? One that apparently doesn't have a sense of humor no less, because Cutter's post was funny and clever.
Hehe true enough. Sometimes it's fun to respond though.
Jeklor wrote on Jan 20, 2012, 00:46:
BioWare is in the wrong business. They should be making movies, not video games. The intro for SW:TOR alone should get them funding for an animated Star Wars feature film.
Kosumo wrote on Jan 19, 2012, 22:03:
I found the line of sight effect distracting at first but like most things, once I had watch a few minutes, I had got past it. I even started to see abit of pac-man like fun in there!
back to things that could make SW:TOR better -
Number 1 - Make it exculsive to Origin.
Number 2 - George Lucas.
Number 3 - Add rainbow pony rides.
Number 4 - Offer a bonus $14.99 charge to anyone who's credit card number they have.
Number 5 - More disabled parking spots.