Fibrocyte wrote on Jan 14, 2012, 06:11:Cutter wrote on Jan 13, 2012, 19:01:
The best thing about GW2 is that dickholes like you won't be there so it works out for everyone.
You're a special kind of dickhole when you think dickholes like you are better than dickholes like him.
You've entered ultra-moron mode, Cutter. Keep 'em coming!
Cutter wrote on Jan 13, 2012, 19:01:
The best thing about GW2 is that dickholes like you won't be there so it works out for everyone.
nin wrote on Jan 13, 2012, 22:20:
While politics has little to do with what MMO I enjoy or not, can you not admit Obama...
Fished in. You took the bait...
While politics has little to do with what MMO I enjoy or not, can you not admit Obama...
Cutter wrote on Jan 13, 2012, 19:01:RollinThundr wrote on Jan 13, 2012, 16:05:
GW2 is going in a different direction and actually sounds like it very well could be innovative in some ways. Still though GW fans pissing in TOR threads really isn't called for, not really pointing at you but it seems every time there's a TOR thread, Cutter feels the need to let everyone know just how great GW2 is. Personally I don't understand it, but hey whatever.
Free country isn't it? Oh right, you right-wing nutjobs only think that you should be free. For everyone else its 'do as I say, not as I do.' I guess SWTOR sucking is Obama's fault or the liberal media or something, right? The best thing about GW2 is that dickholes like you won't be there so it works out for everyone.
RollinThundr wrote on Jan 13, 2012, 16:05:
GW2 is going in a different direction and actually sounds like it very well could be innovative in some ways. Still though GW fans pissing in TOR threads really isn't called for, not really pointing at you but it seems every time there's a TOR thread, Cutter feels the need to let everyone know just how great GW2 is. Personally I don't understand it, but hey whatever.
SWTOR also reminds me of Age of Conan. The world is not open, it's a narrow linear path to the next area.
Still though GW fans pissing in TOR threads really isn't called for
Fion wrote on Jan 13, 2012, 14:40:
GW2 is removing the concept of 'end game' as it stands in MMOGs today by removing raiding entirely and making 'leveling' less than a strict linear path. Because you can de-level and be boosted in levels to do virtually any activity in the game, at any level, essentially the entire game is end game. You might be level 10 and get boosted to 80 for PvP or you might be 80 and get de-leveled to 30 when your guild gets together to do the Tequatl dragon's Dynamic Event chain. Likewise you might really like the look of the gear from dungeon A that is level 50. So you are de-leveled to about 53 and run the explorable mode (which is branching, has dynamic content within and is decidedly challenging). You run it several times and get the set of items, then work towards getting some transmutation stones to convert your 80 gear's stats to that new outfit.
So you see, the entire game is end game. And that doesn't mean there isn't anything to do at 80 either. Just like GW1 there is still a plethora of content to explore, your branching personal story to finish (I can say one thing about GW2's story over SWTORs, it can actually change based on the choices you make). There are guild and personal achievements to attain, that mean more than just wow style points. There are traits and elite skills to obtain. Elites require completion of their own individual activity, and some certainly will not be easy. Traits will work similarly, and they augment your characters abilities to make them your own.
So yea, no raiding in GW2. Instead they did what MMOGs probably should have done half a decade ago, make it so the game doesn't start or stop at cap, but rather make an MMOG where all content is potentially end game content.
Edit: on topic, I'm enjoying SWTOR a lot right now. I am rather 'over' themepark MMOGs as they stand today (WOW clones) and will almost certainly get bored FAST at 50. But I level slowly, my main is only lvl 29 atm and I've been playing since the 15th. In the end the game is an enjoyable hold over until The Secret World hits and I can decide if it's worth playing.
In the end though no matter what I'm playing, when GW2 comes out I'm jumping ship. The only way I won't is if the game bombs, if everything they've said about the game is a lie. But then again I already know it isn't. I've played the game, several hours of it in fact. PAX East was fun, had a lot of different things to do in the game and I got a really good taste of just how much of a leap forward the game really is, even right out of the gate at level 1.
Fion wrote on Jan 13, 2012, 14:40:
So you see, the entire game is end game. And that doesn't mean there isn't anything to do at 80 either. Just like GW1 there is still a plethora of content to explore, your branching personal story to finish (I can say one thing about GW2's story over SWTORs, it can actually change based on the choices you make). There are guild and personal achievements to attain, that mean more than just wow style points. There are traits and elite skills to obtain. Elites require completion of their own individual activity, and some certainly will not be easy. Traits will work similarly, and they augment your characters abilities to make them your own.
So yea, no raiding in GW2. Instead they did what MMOGs probably should have done half a decade ago, make it so the game doesn't start or stop at cap, but rather make an MMOG where all content is potentially end game content.
Alamar wrote on Jan 13, 2012, 12:22:Jonny wrote on Jan 13, 2012, 04:51:
...GW2 are all expanding what they offer for people to do at endgame.
Could you elaborate on this? Maybe there's been an announcement I missed (could be, been busy playing SWTOR), but GW2 has less endgame than just about any massive I've looked at... In the last 8 or so years...
Jonny wrote on Jan 13, 2012, 04:51:
...GW2 are all expanding what they offer for people to do at endgame.
Silicon Avatar wrote on Jan 13, 2012, 10:34:
I like how they padded 30 seconds worth of branding and logos into a video that is really about 65 seconds long.
Veterator wrote on Jan 13, 2012, 07:04:
Actually companions are replacements for the mechanic they used to advertise where people could switch out their roles and become healers/tanks at the push of a button.