CD Projekt RED Ceasing Witcher 2 Piracy Witch Hunt

CD Projekt announces it is now the official distributor for Codemasters in Poland. On a slightly related note, Rock, Paper, Shotgun has a statement from CD Projekt RED saying they are ceasing the recently revealed process of directly contacting file-sharers they suspect of pirating The Witcher 2, in spite of their confidence in the infallibility of such accusations. While continuing to decry piracy, this open letter from CD Projekt RED co-founder Marcin Iwinski says they have heard gamer's concerns, and that these direct contacts will cease immediately:
An Open Letter to the Gaming Community from CD Projekt RED

In early December, an article was published about a law firm acting on behalf of CD Projekt RED, contacting individuals who had downloaded The Witcher 2 illegally and seeking financial compensation for copyright infringement. The news about our decision to combat piracy directly, instead of with DRM, spread quickly and with it came a number of concerns from the community. Repeatedly, gamers just like you have said that our methods might wrongly accuse people who have never violated our copyright and expressed serious concern about our actions.

Being part of a community is a give-and-take process. We only succeed because you have faith in us, and we have worked hard over the years to build up that trust. We were sorry to see that many gamers felt that our actions didn’t respect the faith that they have put into CD Projekt RED. Our fans always have been and remain our greatest concern, and we pride ourselves on the fact that you all know that we listen to you and take your opinions to heart. While we are confident that no one who legally owns one of our games has been required to compensate us for copyright infringement, we value our fans, our supporters, and our community too highly to take the chance that we might ever falsely accuse even one individual.

So we’ve decided that we will immediately cease identifying and contacting pirates.

Let’s make this clear: we don’t support piracy. It hurts us, the developers. It hurts the industry as a whole. Though we are staunch opponents of DRM because we don’t believe it has any effect on reducing piracy, we still do not condone copying games illegally. We’re doing our part to keep our relationship with you, our gaming audience, a positive one. We’ve heard your concerns, listened to your voices, and we’re responding to them. But you need to help us and do your part: don’t be indifferent to piracy. If you see a friend playing an illegal copy of a game–any game–tell your friend that they’re undermining the possible success of the developer who created the very game that they are enjoying. Unless you support the developers who make the games you play, unless you pay for those games, we won’t be able to produce new excellent titles for you.

Keep on playing,

Marcin Iwinski
co-founder
CD Projekt RED
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43.
 
Re: CD Projekt RED Ceasing Witcher 2 Piracy Witch Hunt
Jan 13, 2012, 09:05
43.
Re: CD Projekt RED Ceasing Witcher 2 Piracy Witch Hunt Jan 13, 2012, 09:05
Jan 13, 2012, 09:05
 
Ruffiana wrote on Jan 12, 2012, 16:28:
necrosis wrote on Jan 12, 2012, 15:33:
Ruffiana wrote on Jan 12, 2012, 14:16:
nin wrote on Jan 12, 2012, 14:12:
Rob wrote on Jan 12, 2012, 14:06:
And what happens when those servers go down?

Remember people not being able to play Spore? Or Assasin's Creed? Or Bionic Commando Rearmed?


And we've come full circle! Everyone back to the "Diablo III in February" thread!


It will function exactly as MMOs have for 2 decades now. Occasional outage, miniscule inconvenience, thunderous fist-shaking, and then people will get back to their digital crack a few minutes later.

More OT, this is an insult to the term "witch hunt". Unlike piracy, witches aren't real. And the standard test for determining whether ot not someone has illegally distributed copyrighted material is not 'toss them in a body of water and see if they fail to drown'.
But these are not MMO's. They have no solid need for constant internet access. Yes I know you need internet for multiplayer (duh) but why the hell do I need a constant internet connection (or even one at launch) for a single player/the single player portion of a game?

Also it is like the witch hunts of a time long past. They are searching for people and prosecuting them for something they have little (if any) solid proof of.

It's a semantics arguement. A great deal of the time, MMOs are played exactly like single player games. ArenaNet took the Diablo II battlenet model, made one minor tweak to it, and launched a genuine MMO game.

Just because something isn't required for every aspect of a game does not mean it will fail. Requiring a persistent online connection for gameplay is what MMOs have been doing for a long time. It's when single-player developers jump blindly into this structure that things go tit's up. But Blizzard has a ton of experience with it and I'll give them the benefit of the doubt that they can provide a smooth, stable online experience for Diablo III.

Don't like it, then don't buy it. The market will undoubtedly be there without you.
Why do you keep bringing up MMO's when we are not even talking about MMO's? Why do you continue to assume everyone on the planet has a perfect or at least 90% uptime internet connection in every single location they want to play a game? Also why do you think that a always on internet connection is needed for a game that has no need for it?
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