orionquest wrote on Dec 31, 2011, 03:05:Not really, here's what it says:
BTW, Blue's news just got quoted in the Wall Street Journal.
[...]
http://preview.tinyurl.com/856zmys
Bethesda & Interplay Fallout Settlement Nears?
(Posted on Blue's News at Fri, Dec 30, 2011 at 12:06AM)
An article on The Fallout wiki attempts to summarize the current state of the long-running legal dispute between interplay and Bethesda over the rights to the Fallout series of post-apocalyptic role-p... (visit source article)
Krovven wrote on Dec 29, 2011, 15:48:
Im not going to keep arguing this as people have been arguing with me about it for 2+ years every time there is a story about this.
I really don't know why they are geeking out over the Fallout IP, when it's just a name. I'm sure Bethesda could just buy the Wasteland IP for a song and make the same game. Hell, they could just call it "Jimbob's Reactor Land" and no one would care. (or notice)
Jerykk wrote on Dec 29, 2011, 20:03:Well, but some indies don't do any of that, they just sell through steam (and sometimes their own website), but don't go through a publisher. Some don't get any funding before they put it on steam, but if they are a success on steam (such as terraria) they have it pretty good. To elaborate on what you sorta mentioned, steam is a great way to sell PC games to a demographic thats interested in... PC games.They are essentially a developer thats become a publisher without most of the associated costs. They have no physical packaging costs, no localization/translation costs for games they sell (the devs have to do that), little to no game support costs (again the devs have to do that).
You're mistaking publishers for distributors. Steam is a means of distribution, not publishing. Developers still need publishers to handle localization, customer service and funding in general. The only thing Valve provides is another way for publishers and developers to sell their games. They don't finance the development of said games.
wtf_man wrote on Dec 29, 2011, 20:09:Yeah but you know my theory on that regarding their management. IMHO Valve should probably think about outsourcing some games like they've done in the past so some stuff would get done
Sorry, I don't think Valve is all that great. 2 games of Portal and 2 games of Left4Dead, and still no HL-EP-3 nor HL-3.
They are essentially a developer thats become a publisher without most of the associated costs. They have no physical packaging costs, no localization/translation costs for games they sell (the devs have to do that), little to no game support costs (again the devs have to do that).
Had I the dough I'd buy BIS and get some old-school crpgs made again!
Cutter wrote on Dec 29, 2011, 17:03:Yep, you got it! Bioware has been going downhill since EA bought them. Same with westwood. Blizzard has been going money crazy since activision bought them.
Most of our beloved developers id, Bioware, Blizzard, et al. are all long gone too. Sure they remain in name, but it's solely all about big biz now.
Krovven wrote on Dec 29, 2011, 15:48:
I know Im in the minority when it comes to disliking Bethesda and their games, so nothing new there.
Krovven wrote on Dec 29, 2011, 15:48:Dev wrote on Dec 29, 2011, 15:37:
No, he was the one that drove the company into the ground in the first place. He's sticking around to milk every last dollar from its corpse.Interplay went public, with shares sold on the NASDAQ Stock Exchange, in 1998, changing its name to "Interplay Entertainment Corp." The company then reported several years of losses, as titles such as Descent 3 and FreeSpace 2 had lackluster sales[citation needed], despite being critically acclaimed.
In 2001, French publisher Titus Interactive completed its acquisition of majority control of Interplay. Immediately afterwards, they shed most of its publisher functions and signed a long-term agreement by which Vivendi Universal would publish Interplay's games. Founder Brian Fargo eventually departed as Titus had changed Interplay's main focus from PC Gaming to Console Gaming.[7] However, Titus went through financial and legal difficulties, culminating in a close of business in 2005 after unsuccessfully trying to sell Interplay. Titus left many of its employees, both local and the international wholly owned developers, without redundancy or owed back-pay, and left creditors with large debts.
Note: As I already said, Interplay was done when it was "taken over" in 2002. They didn't have money to continue operations when Titus took over.
Im not going to keep arguing this as people have been arguing with me about it for 2+ years every time there is a story about this. Courts keep ruling in favor of Interplay, not Bethesda. I know Im in the minority when it comes to disliking Bethesda and their games, so nothing new there.
Dev wrote on Dec 29, 2011, 15:37:
No, he was the one that drove the company into the ground in the first place. He's sticking around to milk every last dollar from its corpse.
Interplay went public, with shares sold on the NASDAQ Stock Exchange, in 1998, changing its name to "Interplay Entertainment Corp." The company then reported several years of losses, as titles such as Descent 3 and FreeSpace 2 had lackluster sales[citation needed], despite being critically acclaimed.
In 2001, French publisher Titus Interactive completed its acquisition of majority control of Interplay. Immediately afterwards, they shed most of its publisher functions and signed a long-term agreement by which Vivendi Universal would publish Interplay's games. Founder Brian Fargo eventually departed as Titus had changed Interplay's main focus from PC Gaming to Console Gaming.[7] However, Titus went through financial and legal difficulties, culminating in a close of business in 2005 after unsuccessfully trying to sell Interplay. Titus left many of its employees, both local and the international wholly owned developers, without redundancy or owed back-pay, and left creditors with large debts.
Krovven wrote on Dec 29, 2011, 14:25:No, he was the one that drove the company into the ground in the first place. He's sticking around to milk every last dollar from its corpse.
I stand corrected on Caen bros. being around during Interplays heyday. But to correct you, they had nothing to do with the downfall of Interplay. That had already happened which was why the company was sold to begin with, under Fargo's reign. Titus just put the nail in the coffin. Caen's have been trying to save the company and rebuild, which as I said before I have a ton of respect for.
Krovven wrote on Dec 29, 2011, 14:25:Parallax Abstraction wrote on Dec 29, 2011, 12:57:
[Umm...you're wrong there. Brian Fargo was the guy who started Interplay and built it up to what it was. The Caen brothers took control much later (this was also easy to find by searching, though Interplay was already struggling a bit before then) and basically ran the company into the ground, along with Titus.
I stand corrected on Caen bros. being around during Interplays heyday. But to correct you, they had nothing to do with the downfall of Interplay. That had already happened which was why the company was sold to begin with, under Fargo's reign. Titus just put the nail in the coffin. Caen's have been trying to save the company and rebuild, which as I said before I have a ton of respect for.
Krovven wrote on Dec 29, 2011, 14:25:Parallax Abstraction wrote on Dec 29, 2011, 12:57:
[Umm...you're wrong there. Brian Fargo was the guy who started Interplay and built it up to what it was. The Caen brothers took control much later (this was also easy to find by searching, though Interplay was already struggling a bit before then) and basically ran the company into the ground, along with Titus.
I stand corrected on Caen bros. being around during Interplays heyday. But to correct you, they had nothing to do with the downfall of Interplay. That had already happened which was why the company was sold to begin with, under Fargo's reign. Titus just put the nail in the coffin. Caen's have been trying to save the company and rebuild, which as I said before I have a ton of respect for.