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The Lure of the Dark Side

USA Today reports early indications that the dark side of The Force is strong with Star Wars: The Old Republic, BioWare's Star Wars MMORPG (thanks Ant via TheForce.Net). Here are some stats:

  • They prefer the Dark Side of the Force. Of the more than 3.8 million characters created, there are 550,000 Sith Warriors and 510,000 Jedi Knights.
  • They have logged 28 million in-game hours roughly equivalent to watching all six Star Wars movies, two million times.
  • They average more than five hours a day playing the game.
  • They have killed more than two billion non-player characters in the eight days since early game access began.

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16. Re: The Lure of the Dark Side Dec 24, 2011, 20:46 Fion
 
JohnBirshire wrote on Dec 24, 2011, 11:40:
Fion wrote on Dec 24, 2011, 11:15:
550'000 Sith Warriors to 510'00 Jedi Knights seems pretty balanced to me. The PvP (from what I've experienced) is pretty balanced as well. I play Republic side and win about half our matches. It's more than I can say for that other MMOG that has yet to find balance in almost 7 years.

Well, unfortunately that might change in the future. Having played almost every PvP related MMO over the last 15 years, I've noticed a phenomenon. It's called "join the winning team", and it might be human nature. Once one side starts winning more than the other, even if it's 51/49, people who want to win start switching to the winning side. Then it becomes 52/48, 60/40, 65/35, until it's unbalanced. You see the phenomenon outside of gaming too, with people suddenly being "huge fans" of whichever sport's team is good that year, etc. Might be premature to call the PvP in this game "balanced".

The most balanced PvP games I've seen were ones where there were more than two factions, as then the weaker factions team up to defeat the strongest. Planetside with three sides, Dark Age of Camelot with three sides, etc. In my opinion if there are only two sides, Horde/Alliance, Sith/Jedi, it will NEVER be balanced.


SWTOR may suffer less from the faction issues as well because each side has virtual the same classes with very minor differences.

Factionless MMOGs as well can be balanced. GW2 PvP rocks partly because there are no factions with their own classes to unbalance things or a 'winning team'. It comes down to skill, your guild of choice and your specific team. WvWvW may be less balanced because it's server vs server, but it is meant more to be a casual experience, so balance isn't the goal. WvWvW combines PvE, Dynamic Events, guild conquest and PvP all in one big, relatively unbalanced, two week playfield.
 
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    Date Subject Author
  1. Dec 24, 11:15 Re: The Lure of the Dark Side Fion
  2. Dec 24, 11:40  Re: The Lure of the Dark Side JohnBirshire
  3. Dec 24, 11:56   Re: The Lure of the Dark Side Cutter
  11. Dec 24, 17:04   Re: The Lure of the Dark Side Ozmodan
  13. Dec 24, 17:51    Re: The Lure of the Dark Side Darks
  17. Dec 24, 21:58    Re: The Lure of the Dark Side Stormsinger
>> 16. Dec 24, 20:46   Re: The Lure of the Dark Side Fion
  19. Dec 25, 16:02    Re: The Lure of the Dark Side Graham
  4. Dec 24, 12:54 Re: The Lure of the Dark Side saluk
  5. Dec 24, 14:37  Re: The Lure of the Dark Side nin
  6. Dec 24, 15:06   Re: The Lure of the Dark Side Creston
  7. Dec 24, 15:29    Re: The Lure of the Dark Side nin
  10. Dec 24, 16:53     Re: The Lure of the Dark Side Creston
  8. Dec 24, 15:32    Re: The Lure of the Dark Side Augur
  9. Dec 24, 16:52     Re: The Lure of the Dark Side Creston
  12. Dec 24, 17:49 Re: The Lure of the Dark Side Mashiki Amiketo
  14. Dec 24, 20:14 Re: The Lure of the Dark Side Steelcamp
  15. Dec 24, 20:18 Re: The Lure of the Dark Side jacobvandy
  18. Dec 25, 01:47 Re: The Lure of the Dark Side ShakaUVM
  20. Dec 26, 03:56 Re: The Lure of the Dark Side heroin


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