Skyrim LAA Patch

A new patch is now automatically available on Steam for The Elder Scrolls V: Skyrim, updating the RPG sequel to version 1.3.10.0. Word is this adds native support for Large Address Aware memory, and according to the Bethesda Blog it adds a bug-fix, as well:

  • Support for 4-Gigabyte Tuning (Large Address Aware)
  • Fixed issue with accented characters not displaying properly at the end of a line
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Re: Skyrim LLA Patch
Dec 21, 2011, 00:10
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Re: Skyrim LLA Patch Dec 21, 2011, 00:10
Dec 21, 2011, 00:10
 
Kastagir wrote on Dec 20, 2011, 23:41:
A lot of the early mods are pretty scary how inadequate they are or how the mod authors don't understand how to properly implement them. I suppose this isn't a surprise since most mod authors are using tools for older TES games in order to look at the game resources. In some cases they are changing values at random to get the results they want. On the other hand, the simpler mods are generally the best (and safest) or mods that don't rely on encrypted game resources like SkyUI. Personally, I've just started using a couple of relatively small mods that happen to require SKSE and I'm seeing no problems. I won't go near 'Script Dragon.'

Right.

My game only got "crashy" when I added .esp data files. As soon as I removed them, the game was fine again (this is before this LAA patch).

Mesh and Texture mods are fine... but I wouldn't go loading any mods that require data files "checked off" in the launcher, until they are made with the official creation kit.

Obviously the older kit isn't 100% compatibile.

The bad thing is... these early mods that make the game crash... Bethesda gets the blame.

As for the "Offical Patch" supporting LAA... great... I am running a 64-Bit OS... but I didn't see the big need for it, since I only added a few texture and mesh mods, so far.
Get your games from GOG DAMMIT!
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