December 15, 2011 (Rockville, MD) – ZeniMax® Media Inc. today announced that 10 million units of Bethesda Softworks’® The Elder Scrolls V: Skyrim have been shipped for the Xbox 360® video game entertainment system from Microsoft, PlayStation®3 computer entertainment system, and PC, representing approximately $650 million in retail sales since its release on November 11. The PC version of Skyrim in North America outsold all other PC games by a factor of over three to one in the month of its release. Large retail reorders across all platforms and record-breaking digital sales reflect the ongoing global demand by consumers excited to explore this extraordinary fantasy epic.
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“Skyrim is the fastest selling title in Steam's history” said Jason Holtman, Director of Business Development at Valve Corporation. “Bethesda’s commitment to and understanding of the PC as a gaming platform shows in the great review scores, spectacular launch, and continued high player numbers that Skyrim has received. We are delighted that Bethesda chose to use Steamworks to support Skyrim both at retail and digitally.”
Prez wrote on Dec 17, 2011, 15:35:Actually the difference is even more stark.However, 2 million PC sales is nothing to scoff at and warrants better ports by Bethesda.
Especially when each one of those PC units sold likely yields higher profits because Bethesda didn't have to pay Sony or Microsoft the 10-dollar-per-unit charge it costs to have their game on those consoles. At least that's what I've read that it costs.
theyarecomingforyou wrote on Dec 18, 2011, 11:24:Jerykk wrote on Dec 17, 2011, 20:45:Companions do die. I've had it happen to me several times. Heck, they'll die immediately if you cast Fire Storm (the Master level Destruction spell) with them nearby.
I'm waiting for a mod(s) that makes companions die instead of yielding, stops the automatic healing and gives them finite arrows. That should make them much more balanced because if you just sit back and let your companion take all the aggro, they'll die.
The trouble is if they up the difficulty setting then when enemies attack you or your companion gets lost then you'll simply die much more easily. And they're already pretty moronic, managing to set off virtually every trap lying around dungeons.
I think it's pretty obvious. If you want a companion then they're there; if not then don't have one. But as a mage I find them useful to have, mainly because not wearing armour makes me a lot more vulnerable. I could play without them but I'd just end up needing to use potions more often, so it would just be more fiddly than difficult.
Creston wrote on Dec 17, 2011, 22:52:StingingVelvet wrote on Dec 17, 2011, 22:15:
We suggest you use the mod manager because extracting a rar to the data folder is SO fucking complicated!
No, but uninstalling a particular mod that you manually installed can be quite a pain in the ass.
Creston
Jerykk wrote on Dec 17, 2011, 20:45:Companions do die. I've had it happen to me several times. Heck, they'll die immediately if you cast Fire Storm (the Master level Destruction spell) with them nearby.
I'm waiting for a mod(s) that makes companions die instead of yielding, stops the automatic healing and gives them finite arrows. That should make them much more balanced because if you just sit back and let your companion take all the aggro, they'll die.
Suddenly_Dead wrote on Dec 17, 2011, 18:13:Jerykk wrote on Dec 17, 2011, 13:23:I like the generic companions of Skyrim. They're basically mercenaries you have tag along with you. If they die, they die. Annoying when they're carrying 300 pounds of loot for you in the middle of Blackreach, but so be it.
Can they even die? I thought they just get temporarily stunned.
They "yield" and the other NPCs attack someone else. Most of them can still die though; if you accidently hit them while they're yielding, or if no one else is around to get the attacker's attention (like if you've run away and left your companion alone). Traps don't seem to be able to kill them while they're yielding, though.
Jerykk wrote on Dec 17, 2011, 13:23:I like the generic companions of Skyrim. They're basically mercenaries you have tag along with you. If they die, they die. Annoying when they're carrying 300 pounds of loot for you in the middle of Blackreach, but so be it.
Can they even die? I thought they just get temporarily stunned.
Jerykk wrote on Dec 17, 2011, 15:48:
The first version of SkyUI has been released and is pretty awesome. Bethesda should hire the guy to handle the PC UI for all their future games.
http://skyrimnexus.com/downloads/file.php?id=3863
Jerykk wrote on Dec 17, 2011, 15:48:
The first version of SkyUI has been released and is pretty awesome. Bethesda should hire the guy to handle the PC UI for all their future games.
http://skyrimnexus.com/downloads/file.php?id=3863
Jerykk wrote on Dec 17, 2011, 13:23:I like the generic companions of Skyrim. They're basically mercenaries you have tag along with you. If they die, they die. Annoying when they're carrying 300 pounds of loot for you in the middle of Blackreach, but so be it.
Can they even die? I thought they just get temporarily stunned.
Jerykk wrote on Dec 17, 2011, 15:48:
The first version of SkyUI has been released and is pretty awesome. Bethesda should hire the guy to handle the PC UI for all their future games.
http://skyrimnexus.com/downloads/file.php?id=3863
However, 2 million PC sales is nothing to scoff at and warrants better ports by Bethesda.
Nucas wrote on Dec 17, 2011, 14:38:Yeah, pretty much.
it was seeing this comment at the top that assured me i was missing no conversation of consequence here.