Howard couldn't yet share plans for DLC, but he says it will be focused on "ways to make the game better, not just have more, because the game is so big. So we're going through ideas right now, and processing everything people are doing in the game, and trying to think of ways that we can improve it." There will be multiple releases (as with Bethesda's past games), but Howard says they "don't have a timetable. They won't be quick, and they'll have a lot of meat on them."
CreamyBlood wrote on Dec 13, 2011, 23:08:
There's actually a couple of half decent RPG's that have come out in the last few years but I can't think of one solid shooter. I'm just crying the blues.
Bhruic wrote on Dec 13, 2011, 09:13:
Well, as Skyrim was designed as, roughly, more of the same, someone who didn't like Morrowind or Oblivion isn't going to like this game. Of course, that's like asking if someone who didn't like CoD1 and CoD2 is going to like CoD3.
Eldaron Imotholin wrote on Dec 13, 2011, 01:44:
I did all that with my main, except for the Stormcloak line of course. With a bit of discipline I might've done the same thing as you but the Stormcloaks weren't worth it. I'd rather just run around as a demi-god doing absplutely everything except for that questline. In this way you'd get enough points to invest in perks that are worth it. Yesterday I invested an hour in lvling my lvl 40 main to Smithing 90 from 35. Didn't feel like rerolling a char. I needed that daedric set!
I don't feel like I'm missing out on that Stormcloak questline. I'm not playing for the short and miserable main-quest anyway.
As someone that thinks that Morrowind was ultimately quite boring, and that Oblivion was even worse how would you critically assess Skyrim as either an FPS or an RPG?
I prefer the style of Gothic 2 or Risen: An action/adventure with RPG lite elements that work, keep you on edge, have and interesting story and is *challenging*. I've never found that in a Bethseda game, only drudgery. I suppose with all of the gushing here I won't get an honest answer, or from anyone that is a Beth fan, but Crestons comment really suprised me.
Creston wrote on Dec 11, 2011, 21:08:
I hope they DRASTICALLY improve the magic system. After Oblivion (not to mention Morrowind), magic in Skyrim feels utterly pathetic.
Creston
StingingVelvet wrote on Dec 12, 2011, 18:33:Eldaron Imotholin wrote on Dec 12, 2011, 08:19:
I'm a thief, archer, paladin.. all in one! That's TES. No reason to role-play, imo, because the replayability sucks.
I do everything, accept everything. I'm a nicest and evilest possible character. I murder, I steal, I heal, I give. Anything not to miss out on any content. Ten years ago I would've gone for either thief/assassin or knight/paladin, until I realized it's a waste of time.
In Morrowind and certainly Oblivion I would agree with you, but the perks system and certain faction choices add a lot of roleplaying ability to Skyrim.
I have a "main" who did the Imperial side and everything but the Dark Brotherhood and I have an archer side character doing the Dark Brotherhood, Thieves Guild and Stormcloaks stuff.
You're missing the point. You get that quest just by overhearing conversation, and/or talking to random people who are nowhere near him. If you actually want to do the quest, sure, you have to go in and talk to him, but even if you don't talk to him, even if you don't want to do the quest, there is no way to remove it from your quest log.
Eldaron Imotholin wrote on Dec 12, 2011, 08:19:
I'm a thief, archer, paladin.. all in one! That's TES. No reason to role-play, imo, because the replayability sucks.
I do everything, accept everything. I'm a nicest and evilest possible character. I murder, I steal, I heal, I give. Anything not to miss out on any content. Ten years ago I would've gone for either thief/assassin or knight/paladin, until I realized it's a waste of time.
And some of the "you can't refuse" quests, you do have to go out of your way to talk to the guy. Like the kid who starts you on the Dark Brotherhood path. He's inside a locked house, with people outside specifically saying what he's doing, so if you go in and still talk to him, you kind of have it coming.
Verno wrote on Dec 12, 2011, 13:50:Creston wrote on Dec 12, 2011, 11:30:
I'm pretty sure you have the option to refuse most of those quests? Maybe not the Daedric ones, but eh, don't touch their shrines then.
Creston
Quite a few quests just get handed to you when you talk to people without an opportunity to refuse, most belonging to the Misc variety but there are a fair number of regular ones too. If you're the type of person who talks to everyone to get lore/etc then it makes for a cumbersome quest log.
Creston wrote on Dec 12, 2011, 11:30:
I'm pretty sure you have the option to refuse most of those quests? Maybe not the Daedric ones, but eh, don't touch their shrines then.
Creston
theyarecomingforyou wrote on Dec 12, 2011, 10:23:
Yeah. Personally I found The Witcher 2 to have better missions and a lot of variety, though it was much more limited in scope. The morality in Skyrim seems very binary, with the assumption that you'll just go along with whatever a NPC asks you - one minute you're helping townsfolk and the next you're blindly following a daedric lord. It doesn't feel consistent and it's hard to play it as a character with a defined moral compass.
Verno wrote on Dec 12, 2011, 09:28:I enjoyed the dungeons at first, especially as they can be quite varied and unbelievably massive, but the entire game starts to get a bit samey.
I really enjoyed the dungeon crawling, there were only a few that were so big that I wouldn't want to tackle them right away on a second run. I thought the sheer number of shouts lessened their impact a bit though and it became very cumbersome to "manage" them in the menus.
Bhruic wrote on Dec 12, 2011, 07:22:Yeah. Personally I found The Witcher 2 to have better missions and a lot of variety, though it was much more limited in scope. The morality in Skyrim seems very binary, with the assumption that you'll just go along with whatever a NPC asks you - one minute you're helping townsfolk and the next you're blindly following a daedric lord. It doesn't feel consistent and it's hard to play it as a character with a defined moral compass.
There are quite a few you can't refuse, from the point of view of having the refusal remove the quest from your quest log. While it's possible to "fail" some quests to remove them from the list, there are more that you don't even have that option with. Fairly annoying if you're a completist role-player.
Eldaron Imotholin wrote on Dec 12, 2011, 08:19:Yeah, I do the same but mainly because that's how clearly how Skyrim is meant to be played. There just doesn't seem to be any consequence for murdering people or rampaging through towns stealing everything. I don't want a good / evil scale, as that is more restrictive than helpful, but I would like to see decisions made reflect how the gameworld reacts.
I do everything, accept everything. I'm a nicest and evilest possible character. I murder, I steal, I heal, I give. Anything not to miss out on any content. Ten years ago I would've gone for either thief/assassin or knight/paladin, until I realized it's a waste of time.