Verno wrote on Dec 12, 2011, 09:28:
I really enjoyed the dungeon crawling, there were only a few that were so big that I wouldn't want to tackle them right away on a second run. I thought the sheer number of shouts lessened their impact a bit though and it became very cumbersome to "manage" them in the menus.
I enjoyed the dungeons at first, especially as they can be quite varied and unbelievably massive, but the entire game starts to get a bit samey.
Bhruic wrote on Dec 12, 2011, 07:22:
There are quite a few you can't refuse, from the point of view of having the refusal remove the quest from your quest log. While it's possible to "fail" some quests to remove them from the list, there are more that you don't even have that option with. Fairly annoying if you're a completist role-player.
Yeah. Personally I found The Witcher 2 to have better missions and a lot of variety, though it was much more limited in scope. The morality in Skyrim seems very binary, with the assumption that you'll just go along with whatever a NPC asks you - one minute you're helping townsfolk and the next you're blindly following a daedric lord. It doesn't feel consistent and it's hard to play it as a character with a defined moral compass.
Eldaron Imotholin wrote on Dec 12, 2011, 08:19:
I do everything, accept everything. I'm a nicest and evilest possible character. I murder, I steal, I heal, I give. Anything not to miss out on any content. Ten years ago I would've gone for either thief/assassin or knight/paladin, until I realized it's a waste of time.
Yeah, I do the same but mainly because that's how clearly how Skyrim is meant to be played. There just doesn't seem to be any consequence for murdering people or rampaging through towns stealing everything. I don't want a good / evil scale, as that is more restrictive than helpful, but I would like to see decisions made reflect how the gameworld reacts.
Don't get me wrong, it's only because Skyrim is so good that I'm annoyed that the potential is so much greater. It's still an exceptional game. But I'd still like to see missions where you can take a diplomatic approach. Why do you have to kill bandits in dungeons, why not join their cause? And I'd like to see a lot more in the way of politics, as the plots involving the Thaldor were really intriguing and could have been built up more.
"The price of freedom is eternal vigilance."