On Skyrim DLC

Joystiq follows the VGA GotY win for The Elder Scrolls V: Skyrim by asking Bethesda's Todd Howard about plans for DLC and other post-release support. He explains, without offering too much detail:
Howard couldn't yet share plans for DLC, but he says it will be focused on "ways to make the game better, not just have more, because the game is so big. So we're going through ideas right now, and processing everything people are doing in the game, and trying to think of ways that we can improve it." There will be multiple releases (as with Bethesda's past games), but Howard says they "don't have a timetable. They won't be quick, and they'll have a lot of meat on them."
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Re: On Skyrim DLC
Dec 12, 2011, 10:23
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Re: On Skyrim DLC Dec 12, 2011, 10:23
Dec 12, 2011, 10:23
 
Verno wrote on Dec 12, 2011, 09:28:
I really enjoyed the dungeon crawling, there were only a few that were so big that I wouldn't want to tackle them right away on a second run. I thought the sheer number of shouts lessened their impact a bit though and it became very cumbersome to "manage" them in the menus.
I enjoyed the dungeons at first, especially as they can be quite varied and unbelievably massive, but the entire game starts to get a bit samey.

Bhruic wrote on Dec 12, 2011, 07:22:
There are quite a few you can't refuse, from the point of view of having the refusal remove the quest from your quest log. While it's possible to "fail" some quests to remove them from the list, there are more that you don't even have that option with. Fairly annoying if you're a completist role-player.
Yeah. Personally I found The Witcher 2 to have better missions and a lot of variety, though it was much more limited in scope. The morality in Skyrim seems very binary, with the assumption that you'll just go along with whatever a NPC asks you - one minute you're helping townsfolk and the next you're blindly following a daedric lord. It doesn't feel consistent and it's hard to play it as a character with a defined moral compass.

Eldaron Imotholin wrote on Dec 12, 2011, 08:19:
I do everything, accept everything. I'm a nicest and evilest possible character. I murder, I steal, I heal, I give. Anything not to miss out on any content. Ten years ago I would've gone for either thief/assassin or knight/paladin, until I realized it's a waste of time.
Yeah, I do the same but mainly because that's how clearly how Skyrim is meant to be played. There just doesn't seem to be any consequence for murdering people or rampaging through towns stealing everything. I don't want a good / evil scale, as that is more restrictive than helpful, but I would like to see decisions made reflect how the gameworld reacts.

Don't get me wrong, it's only because Skyrim is so good that I'm annoyed that the potential is so much greater. It's still an exceptional game. But I'd still like to see missions where you can take a diplomatic approach. Why do you have to kill bandits in dungeons, why not join their cause? And I'd like to see a lot more in the way of politics, as the plots involving the Thaldor were really intriguing and could have been built up more.
"The price of freedom is eternal vigilance."
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