On Skyrim DLC

Joystiq follows the VGA GotY win for The Elder Scrolls V: Skyrim by asking Bethesda's Todd Howard about plans for DLC and other post-release support. He explains, without offering too much detail:
Howard couldn't yet share plans for DLC, but he says it will be focused on "ways to make the game better, not just have more, because the game is so big. So we're going through ideas right now, and processing everything people are doing in the game, and trying to think of ways that we can improve it." There will be multiple releases (as with Bethesda's past games), but Howard says they "don't have a timetable. They won't be quick, and they'll have a lot of meat on them."
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Re: On Skyrim DLC
Dec 12, 2011, 08:35
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Re: On Skyrim DLC Dec 12, 2011, 08:35
Dec 12, 2011, 08:35
 
Eldaron Imotholin wrote on Dec 12, 2011, 08:19:
I'm a thief, archer, paladin.. all in one! That's TES. No reason to role-play, imo, because the replayability sucks.

I really wish there were less shouts to find, or that you didn't have to spend so many hours trawling through dungeons to get to them. I played a very focused mage character in my first play-through and would see so much new content playing a brawler, but the thought of going through all of those dungeons again is going to put me off for at least a few months.

Bhruic wrote on Dec 12, 2011, 07:22:
There are quite a few you can't refuse, from the point of view of having the refusal remove the quest from your quest log. While it's possible to "fail" some quests to remove them from the list, there are more that you don't even have that option with. Fairly annoying if you're a completist role-player.

NPC: "You're an assassin!"
Me: You must have me confused with someone else.
NPC: "No, I don't. Please kill an old biddy I don't like!"
[Quest added]

Yeah, that was pretty frustrating.
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