A Game of Thrones RPG = 30 Hours

Focus Home Interactive announces they will publish the A Game of Thrones RPG in Europe. They offer some new screenshots from the game as well as some details, including that we should expect about 30 hours of gameplay. Here's word:
Along the 30 hours of gameplay offered by "Game of Thrones", play as Mors, sworn brother of the Night's Watch, and Alester, a Red Priest in search of redemption who is back to Westeros after a long exile. The Hand of King Robert Baratheon has just passed away, and these two charismatic heroes will find themselves dragged in a grand quest that will lead them through familiar and gorgeous places of Westeros, such like the Wall and its region, or the famous King’s Landing. In this grand adventure, they will meet famous faces: Queen Cersei, Varys the Spider or Jeor Mormont, the Lord Commander of the Night’s Watch faithfully reproduced from the TV series.

In "Game of Thrones", you will choose the class of your characters, find your fighting style, reach a good balance between your strengths and weaknesses, and get ready for epic battles! Find, buy or loot new equipment and weapons to fit your approach of the fights, and gain experience to improve your skills or learn new ones. Slow the time down during battle to analyze the situation and choose your next moves. In game of thrones, political skills can be as lethal as a sharpen sword, so never underestimate the power of a silver tongue to solve a critical situation!
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Re: A Game of Thrones RPG = 30 Hours
Dec 5, 2011, 15:26
24.
Re: A Game of Thrones RPG = 30 Hours Dec 5, 2011, 15:26
Dec 5, 2011, 15:26
 
saluk wrote on Dec 5, 2011, 13:42:
30 hours is fine for me. Any longer than that and I really don't have a chance of finishing the game. More concerning is that this game is going to be trash. Sad but true. If only cd projekt were making it. Oh well, moving on...

Agreed: too many hours (like more than 30 or 40) and my completion-rates go down. Partially from boredom, partially because after a while the devs just start phoning it in; at least in the last decade.

I'm all for shorter games SO LONG AS they keep it high quality. Nothing bothers me more than when the devs/designers "hit a wall" on a great game... and phone in a good chunk of the last %. Such as tart out great and innovative, and end with jumping puzzles / repetitive tripe / etc.

I know Halo wasn't everyone's cup of tea (especially here) but it's my prime example: an alright shooter (the first decent console shooter) that started out OK. And then the designers just started copy/paste'ing levels and later making you run through the levels backwards. I mean, copy/pasting the seemingly-endless staircase level just to add to the game's clock-time? Really?

There are other examples, this one just jumps into my mind. Even Half-Life suffered a little after the first half.


Which is why I wasn't against Episodic content at the beginning... smaller chunks make it less likely for the designers getting bored and phoning it in / copy-paste'ing / etc. So long as the price was... adequate and the release schedule was acceptable I'd be fine with it.

Unfortunately practically nobody really delivered on Episodic Content correctly.
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
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