EverQuest Cheaters on Notice

The SOE forums have a warning for those using cheats and exploits in EverQuest, saying their malfeasance in the MMORPG will not go unpunished (thanks Massively). Here's word:
Cheating has become a serious concern to our EQ player base this past year. Exploits and hacks strike at the very heart of a game, creating deep resentment in the community as selfish players gain benefit at the expense of their honest fellows. You’ve let us know your thoughts, and we have taken action.

Players who partake in cheating are hereby put on notice: stop now. This isn’t an idle warning. We have quietly invested significant behind the scenes effort into detecting cheaters quickly and accurately. The vast majority of players enjoy the game on a fair and even playing field. Those who gain unfair advantage over others will not be tolerated.

You know who you are, we know who you are, and you now have your warning. We strongly advise you to take heed and reform your ways immediately. There will be no second chances.
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25.
 
Re: EverQuest Cheaters on Notice
Dec 4, 2011, 19:42
25.
Re: EverQuest Cheaters on Notice Dec 4, 2011, 19:42
Dec 4, 2011, 19:42
 
Animals for Crackers wrote on Dec 4, 2011, 07:31:
ShowEQ wasn't even that easy, you had to have a second box running Linux to even do it. I did have a buddy who ran it, and it was neat to look at, but the only real advantage it gave you was allowing you to know if a Rare Spawn was up in the zone. Not exactly the greatest of advantages for what was required to run it.

There's a crap-ton more applications in being able to see every player/NPC/mob on the map than simply knowing if a Rare spawn is up, especially on pvp servers where camps are contestable and large guilds can be ready to mobilize against each other at a moments notice.

On a solo/PVE basis, I'd agree it's maybe almost not worth the hassle but still valuable.

Yes, but this was never the case in early EQ when ShowEQ was useful.
24.
 
Re: EverQuest Cheaters on Notice
Dec 4, 2011, 17:42
24.
Re: EverQuest Cheaters on Notice Dec 4, 2011, 17:42
Dec 4, 2011, 17:42
 
Maybe early on, when I used it it was much simpler than that EQ in a small window and ShowEQ in a window behind it was... too easy.
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23.
 
Re: EverQuest Cheaters on Notice
Dec 4, 2011, 11:36
23.
Re: EverQuest Cheaters on Notice Dec 4, 2011, 11:36
Dec 4, 2011, 11:36
 
EricFate wrote on Dec 4, 2011, 00:25:
People still play EverQuest?

My thoughts exactly. And they're worried about cheating now?
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22.
 
Re: EverQuest Cheaters on Notice
Dec 4, 2011, 07:31
22.
Re: EverQuest Cheaters on Notice Dec 4, 2011, 07:31
Dec 4, 2011, 07:31
 
ShowEQ wasn't even that easy, you had to have a second box running Linux to even do it. I did have a buddy who ran it, and it was neat to look at, but the only real advantage it gave you was allowing you to know if a Rare Spawn was up in the zone. Not exactly the greatest of advantages for what was required to run it.

There's a crap-ton more applications in being able to see every player/NPC/mob on the map than simply knowing if a Rare spawn is up, especially on pvp servers where camps are contestable and large guilds can be ready to mobilize against each other at a moments notice.

On a solo/PVE basis, I'd agree it's maybe almost not worth the hassle but still valuable.
21.
 
Re: EverQuest Cheaters on Notice
Dec 4, 2011, 06:55
21.
Re: EverQuest Cheaters on Notice Dec 4, 2011, 06:55
Dec 4, 2011, 06:55
 
Can we have a punishment system like this for predatory speculative investment bankers IRL?
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20.
 
Re: EverQuest Cheaters on Notice
Dec 4, 2011, 01:42
20.
Re: EverQuest Cheaters on Notice Dec 4, 2011, 01:42
Dec 4, 2011, 01:42
 
Drezden wrote on Dec 3, 2011, 23:42:
descender wrote on Dec 3, 2011, 12:08:
Anyone know what they are referring to? I remember way back when... like 8 years ago when I played EQ there was a ShowEQ thing that would give you a map of the entire zone you were in with all of the mobs populated on it. Has it gotten worse than that?

ShowEQ wasn't even that easy, you had to have a second box running Linux to even do it. I did have a buddy who ran it, and it was neat to look at, but the only real advantage it gave you was allowing you to know if a Rare Spawn was up in the zone. Not exactly the greatest of advantages for what was required to run it.

The rare spawns, yes, but also loot. The spawns spawned with the loot in inventory and this information was sent to the clients. This was subsequently changed as a result, of course
19.
 
Re: EverQuest Cheaters on Notice
Dec 4, 2011, 00:28
19.
Re: EverQuest Cheaters on Notice Dec 4, 2011, 00:28
Dec 4, 2011, 00:28
 
EricFate wrote on Dec 4, 2011, 00:25:
People still play EverQuest?

I think they would have shut down the servers if no one played it.
18.
 
Re: EverQuest Cheaters on Notice
Dec 4, 2011, 00:25
18.
Re: EverQuest Cheaters on Notice Dec 4, 2011, 00:25
Dec 4, 2011, 00:25
 
People still play EverQuest?
17.
 
Re: EverQuest Cheaters on Notice
Dec 3, 2011, 23:42
17.
Re: EverQuest Cheaters on Notice Dec 3, 2011, 23:42
Dec 3, 2011, 23:42
 
descender wrote on Dec 3, 2011, 12:08:
Anyone know what they are referring to? I remember way back when... like 8 years ago when I played EQ there was a ShowEQ thing that would give you a map of the entire zone you were in with all of the mobs populated on it. Has it gotten worse than that?

ShowEQ wasn't even that easy, you had to have a second box running Linux to even do it. I did have a buddy who ran it, and it was neat to look at, but the only real advantage it gave you was allowing you to know if a Rare Spawn was up in the zone. Not exactly the greatest of advantages for what was required to run it.
-C22
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16.
 
Re: EverQuest Cheaters on Notice
Dec 3, 2011, 22:52
16.
Re: EverQuest Cheaters on Notice Dec 3, 2011, 22:52
Dec 3, 2011, 22:52
 
Cutter wrote on Dec 3, 2011, 16:53:
I loved selling SOWs. Felt like a crack dealer.


Geez man...now I feel old.

I never paid for SOW though. I had some friends who were shamans(I think it was Shamans who cast that...)

I also remember the insanely long trains of mobs in the Estate of Unrest. Good times, good times...
15.
 
Re: EverQuest Cheaters on Notice
Dec 3, 2011, 22:13
nin
 
15.
Re: EverQuest Cheaters on Notice Dec 3, 2011, 22:13
Dec 3, 2011, 22:13
 nin
 
Lokust wrote on Dec 3, 2011, 18:00:
six people ruining it for the other twelve?

That would be a great topic for an Onion article. Something about "Entire population of 12 players banned in Everquest".
14.
 
Re: EverQuest Cheaters on Notice
Dec 3, 2011, 20:31
14.
Re: EverQuest Cheaters on Notice Dec 3, 2011, 20:31
Dec 3, 2011, 20:31
 
[VG]Reagle wrote on Dec 3, 2011, 11:38:
HAHAHAHA If they KNOW who the cheaters are they would ban them right away.

This proves they dont know and are unable to detect them.

There probably are a high percentage of cheaters. CCP did the same with EVE. Stated we're coming after you so you better stop, then proceeded to actively campaign against them a short time later and banning a few percent of their user base(which is a pretty significant number if you ask me)
13.
 
Re: EverQuest Cheaters on Notice
Dec 3, 2011, 18:00
13.
Re: EverQuest Cheaters on Notice Dec 3, 2011, 18:00
Dec 3, 2011, 18:00
 
six people ruining it for the other twelve?
12.
 
Re: EverQuest Cheaters on Notice
Dec 3, 2011, 17:45
Dev
 
12.
Re: EverQuest Cheaters on Notice Dec 3, 2011, 17:45
Dec 3, 2011, 17:45
 Dev
 
After how many years now?
11.
 
Re: EverQuest Cheaters on Notice
Dec 3, 2011, 16:53
Cutter
 
11.
Re: EverQuest Cheaters on Notice Dec 3, 2011, 16:53
Dec 3, 2011, 16:53
 Cutter
 
I loved selling SOWs. Felt like a crack dealer.

"Well, he’s not a villain Summer, but he shouldn’t be your hero. He’s more like a demon, or a super fucked up god." - Morty Smith
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10.
 
Re: EverQuest Cheaters on Notice
Dec 3, 2011, 15:37
10.
Re: EverQuest Cheaters on Notice Dec 3, 2011, 15:37
Dec 3, 2011, 15:37
 
If they wanted to send a warning, they'd suspend them for a week. Maybe that'll be the next step.
9.
 
Re: EverQuest Cheaters on Notice
Dec 3, 2011, 13:25
9.
Re: EverQuest Cheaters on Notice Dec 3, 2011, 13:25
Dec 3, 2011, 13:25
 
They're not banning them outright for the same reason Blizzard won't likely ban DREAM Paragon after their recent 4.3 LFR exploits.

They're subscribers. They're paying.
8.
 
Re: EverQuest Cheaters on Notice
Dec 3, 2011, 12:49
8.
Re: EverQuest Cheaters on Notice Dec 3, 2011, 12:49
Dec 3, 2011, 12:49
 
They're doing it this way so they don't lose customers. I wouldn't be surprised if EQ is still their biggest money maker.
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7.
 
Re: EverQuest Cheaters on Notice
Dec 3, 2011, 12:45
7.
Re: EverQuest Cheaters on Notice Dec 3, 2011, 12:45
Dec 3, 2011, 12:45
 
Give them time to stop? Sony banned the hell out of guilds who were 'exploiting' Top End boss's who were actually STUCK in the world geometry (as in really shitty path finding), on a regular basis it's first few years.

My guess is either they can't prove people are cheating or have no way to stop it, OR are loosing subscribers and want to retain them.
Using a steering wheel on a Burnout game is like using the Space Shuttle controls to fly a kite.
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6.
 
Re: EverQuest Cheaters on Notice
Dec 3, 2011, 12:13
JTW
6.
Re: EverQuest Cheaters on Notice Dec 3, 2011, 12:13
Dec 3, 2011, 12:13
JTW
 
"There will be no second chances."

Then what, precisely, is this?
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