Blasphemy. A 4X game is a 4X game. Are you saying traditional is merely turn-based?
No, I'm saying that for the most part, 4X games are considered to be turn-based. I'm not putting Sins
down because it's real-time but most hardcore 4X gamers and war-gamers are going to tell you that a genuine 4X game is turn-based. 'Explore, expand, exploit, and exterminate'. That's what a 4X game is and obviously Sins
does those very things, but most will tell you that you need a turn-based mechanism so that you can plan out attacks and moves. In real-time it's hard to make elaborate plans. I see Sins
as a 4X-hybrid, not a 'traditional' 4X strategy game. And I don't think I'm the only one to make this distinction. If you consider it a genuine 4x game, so be it. I'm not saying you're wrong to rain on your parade. There's room for both opinions so it doesn't have to be either/or...ok?
'Sorry, we thought you were dead.'
'I was. I'm better now.'