StarDrive Announced

Indie developer Zer0sum Games announces StarDrive, a 4X action/strategy game for Windows PC where the player starts with a single planet and a small number of space-worthy vessels with the goal of building a space empire. Word is: "The heart of StarDrive is its ship design and combat engine. StarDrive takes a module-based approach to ship design, allowing the player to create custom ship designs where the composition and placement of ship modules really matters to the performance of a ship in combat. In combat, if your portside armor is taking a beating, then rotate around and show them the starboard side! Hide behind a friendly capital ship's shields, warp into and out of the fray, launch fighters, lay mines, and so much more." The game is being supported by this Kickstarter campaign. Here's a feature list:

  • Customize your Race by selecting from a large list of physical traits, socioeconomic traits, and traits relating to your history and tradition
  • Deep, module-based ship design as described above
  • Lead your forces into battle with your own flagship that you control like an arcade shooter; command your fleets like you would in a real time strategy game with simple mouse commands
  • Tactical ground combat to take over enemy planets
  • A deep research tree with many dozens of technologies
  • Alien Artifacts to find and collect, which give bonuses to your empire
  • Rich diplomacy options, allowing you to make and break treaties with alien races; trade technologies and artifacts, sell ships, declare wars, and design joint operations with your allies.
  • Finally, MULTIPLAYER. Do this all with your friends online
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10.
 
Re: StarDrive Announced
Dec 3, 2011, 09:08
Rigs
 
10.
Re: StarDrive Announced Dec 3, 2011, 09:08
Dec 3, 2011, 09:08
 Rigs
 
Blasphemy. A 4X game is a 4X game. Are you saying traditional is merely turn-based?

No, I'm saying that for the most part, 4X games are considered to be turn-based. I'm not putting Sins down because it's real-time but most hardcore 4X gamers and war-gamers are going to tell you that a genuine 4X game is turn-based. 'Explore, expand, exploit, and exterminate'. That's what a 4X game is and obviously Sins does those very things, but most will tell you that you need a turn-based mechanism so that you can plan out attacks and moves. In real-time it's hard to make elaborate plans. I see Sins as a 4X-hybrid, not a 'traditional' 4X strategy game. And I don't think I'm the only one to make this distinction. If you consider it a genuine 4x game, so be it. I'm not saying you're wrong to rain on your parade. There's room for both opinions so it doesn't have to be either/or...ok?

=-Rigs-=
'Sorry, we thought you were dead.'
'I was. I'm better now.'
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