StarDrive Announced

Indie developer Zer0sum Games announces StarDrive, a 4X action/strategy game for Windows PC where the player starts with a single planet and a small number of space-worthy vessels with the goal of building a space empire. Word is: "The heart of StarDrive is its ship design and combat engine. StarDrive takes a module-based approach to ship design, allowing the player to create custom ship designs where the composition and placement of ship modules really matters to the performance of a ship in combat. In combat, if your portside armor is taking a beating, then rotate around and show them the starboard side! Hide behind a friendly capital ship's shields, warp into and out of the fray, launch fighters, lay mines, and so much more." The game is being supported by this Kickstarter campaign. Here's a feature list:

  • Customize your Race by selecting from a large list of physical traits, socioeconomic traits, and traits relating to your history and tradition
  • Deep, module-based ship design as described above
  • Lead your forces into battle with your own flagship that you control like an arcade shooter; command your fleets like you would in a real time strategy game with simple mouse commands
  • Tactical ground combat to take over enemy planets
  • A deep research tree with many dozens of technologies
  • Alien Artifacts to find and collect, which give bonuses to your empire
  • Rich diplomacy options, allowing you to make and break treaties with alien races; trade technologies and artifacts, sell ships, declare wars, and design joint operations with your allies.
  • Finally, MULTIPLAYER. Do this all with your friends online
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7.
 
Re: StarDrive Announced
Dec 2, 2011, 08:37
Rigs
 
7.
Re: StarDrive Announced Dec 2, 2011, 08:37
Dec 2, 2011, 08:37
 Rigs
 
Well, I think that the 4X genre in general has been a sequence of really good hits (GalCiv2, Distant Worlds, MOO, Star Trek: Birth of the Federation) and absolutely soul-crushing disasters (Sword of the Stars 2, MOO3)...Since Stardock seems content on not going forward with the GalCiv series any time soon (unfortunately), I think this might have some promise. IF it gets out of the Star Ruler mold of working with little to nothing and grabs onto a publisher willing to give it the resources such a game needs. I mean, Star Ruler was ok, but it needed funds for development and a dedicated publisher to hold it's hand. As it is, it needs some more work. SotS2 will go down as an example of what NOT to do. Sins of a Solar Empire was good and still has mods coming out regularly but it can't really be considered in the traditional 4X framework. Which leaves GalCiv and Distant Worlds. Both are excellent. GalCiv is more 'casual' to DW's 'everything including the kitchen sink' model....

Imagine, for a second, a title, as deep and detailed as Distant Worlds, as engaging and easy to use as GalCiv2 and as customizable and tactical as an FPS or shooter...You do the whole strategic angle and then during battles or exploration, you take control of a certain ship (like the flagship of a fleet, RTS-style) or get down into the boots of a general or soldier Battlefield 2-style. Now THAT is a game I would gladly pay out of the ass for! And I think computing power has come around lately to be able to handle such a title, assuming the right developer can be brought on-board with a publisher's FULL support...SO LETS GET TO IT! I've been waiting 20+ years for such a thing and I seriously doubt I'm the only one!


=-Rigs-=
'Sorry, we thought you were dead.'
'I was. I'm better now.'
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