Skyrim Creation Kit Next Month

The Bethesda Blog has word on future plans for The Elder Scrolls V: Skyrim, which include mod tools with Steam Workshop support as well as continued game updates for Bethesda's RPG sequel. The Creation Kit is described as the same tools that were used to develop the game, and it is expected in January as a free release . The Steam Workshop support will allow new content to be uploaded at the push of a button, though uploads and downloads from third-party sites will also be permitted. Here's word on an imminent incremental patch and beyond:
Continued Game Updates – This week we released update 1.2 across all platforms, and we’ll be releasing an incremental update next week. We anticipate it will be up on PC first, and then hit PS3 and Xbox 360 later in the week. Among other things, the update will fix issues like magic resistance not calculating properly and the rare, amazing backwards flying dragon. Once the update is released, we’ll share the full release notes.

After the holidays, we’ll continue to release regular updates for the game — through full title updates, as well as incremental “gameplay updates” to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits. We plan on having a lot of these, not just a few. Overall, you should expect updates to be hitting the PC and Steam earlier and more often, as that’s a process we control. Console updates will follow, as they must be certified and processed by those manufacturers.

We all know this is a huge game, and everyone has a different experience. We’ll continue to do everything we can to make the game better and better for as many people as possible every day. We’ve also realized that with the millions upon millions of people playing Skyrim, we need to treat our updates with greater care. If we get too aggressive trying to fix a minor issue, we run a risk of breaking something larger in a game like this. To be safe, we are prioritizing code side fixes right now over data fixes. Quest and balance issues are usually data, and those will start rolling in a large way with the January updates.
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Re: Skyrim Creation Kit Next Month
Dec 2, 2011, 03:39
23.
Re: Skyrim Creation Kit Next Month Dec 2, 2011, 03:39
Dec 2, 2011, 03:39
 
Creston wrote on Dec 1, 2011, 23:16:
As for this killing skyrimnexus, I don't know. I doubt it, to be honest. Valve has got a lot of catching up to do, and nexus just released their own version of (F)OMM, which integrates directly into the website, which is something Valve won't have.

Plus every pirate will use the nexus, one assumes. That alone would probably keep their traffic respectable.

As someone who only ever uses tweaks and UI mods I'm not really too bothered either way, really. I do have to say though, making mod discovery and installation easier for the "average joe" is a big deal I think, and a real boon for Steam if they handle it right.
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