Risen 2: Dark Waters Trailer

A semi-recent trailer from Risen 2: Dark Waters features the developers from Piranha Bytes discussing their upcoming pirate-themed action/RPG sequel. The clip is partly shot in their offices and partly on the set of Gilligan's Island, using translations and subtitles to help us understand the German discussion of creating the game world. Thanks GamesDot.org.
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Re: Risen 2: Dark Waters Trailer
Nov 27, 2011, 11:49
16.
Re: Risen 2: Dark Waters Trailer Nov 27, 2011, 11:49
Nov 27, 2011, 11:49
 
No such thing as a terrain generator... the reality is unless you actually have an extremely strong landscape engine there is no actual way to do "caves" or intrusions in terrain without very cheap and obvious trickery. To do caves, you need the ability to edit the terrain mesh directly, and most "normal" engines use simple height-maps. With no real ability to alter specific parts of a mesh in a 3d-editing style way (like extrude/bevel/etc...)

This is also why in Skyrim you see absolutely no "great" open cave systems with over-arching architecture or land mass.

Theres some caves and solitude but these are actual models intersecting with the real terrain, and not part of the terrain...

Or basically said, to have real terrain you need to literally make the terrain in a 3D-App and not by height-map.. that means exactly 1 person can make the terrain, or you spend 2 months to make sure it "connects" properly and all the sectors align to the neighbors perfectly. (because obviously you need to make terrain partitions, as 1 huge world is far too large to edit directly)
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