No PC Ghost Recon: Future Soldier

Though plans for a PC edition of Tom Clancy's Ghost Recon: Future Soldier was previously confirmed by Ubisoft, PC Gamer has word that the next installment in the Ghost Recon series is for consoles only, and that PC gamers will get Ghost Recon Online instead, which is apparently Ubisoft's new approach to PC piracy following their almost universally despised always-on DRM. Here's word from Ghost Recon Online producer Sébastien Arnoult:
We are giving away most of the content for free because there’s no barrier to entry. To the users that are traditionally playing the game by getting it through Pirate Bay, we said, ‘Okay, go ahead guys. This is what you’re asking for. We’ve listened to you – we’re giving you this experience. It’s easy to download, there’s no DRM that will pollute your experience.’

We’re adapting the offer to the PC market. I don’t like to compare PC and Xbox boxed products because they have a model on that platform that is clearly meant to be €60’s worth of super-Hollywood content. On PC, we’re adapting our model to the demand.

“When we started Ghost Recon Online we were thinking about Ghost Recon: Future Solider; having something ported in the classical way without any deep development, because we know that 95% of our consumers will pirate the game. So we said okay, we have to change our mind.

We have to adapt, we have to embrace this instead of pushing it away. That’s the main reflection behind Ghost Recon Online and the choice we’ve made to go in this direction.
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Re: No PC Ghost Recon: Future Soldier
Nov 25, 2011, 13:39
Re: No PC Ghost Recon: Future Soldier Nov 25, 2011, 13:39
Nov 25, 2011, 13:39
 
In the end though it wasn't piracy that provoked the first game market crash in 78. The gaming industry may have been booming, though it has been in a downwards spiral for the past 3 years, but back in 78 piracy of games was pretty impossible for the average user. Therefore, to add a bit of context into this piracy discussion, I will remind you all of what really made the 78 crash possible.

The market conditions of 78 are frighteningly a bit like our own now. Gaming was a booming, spectacular business that could get anyone rich pretty fast. However publishers back then thought they could get rich and richer forever no matter what they did, so what they did was jack up the prices, cut development costs like hell (ET for the Atari is a sad reminder of that) and above all they had a brutal amount of games coming out at the same time, most of them of iffy quality. The combination of surplus supply, terrible game quality and high prices meant that in 81 people realistically considered the gaming industry was dead, and it came very, very close to death.

This is important as a context because piracy didn't have an impact in the downfall of the industry in 78, since piracy back then was far more expensive to execute than getting the games legally. The publishers were brought down by their own errors, errors that are repeating almost identically today.

What is fun is that when piracy became less expensive and more widespread, that's when the gaming industry started to really boom. Google any chart of the early 80s to today on gaming growth and piracy and you'll see. Blaming piracy for the failure of the gaming industry is the easiest cop-out ever. It is a problem, yes, but it's a very complex problem, one that doesn't have a simple answer like saying they're thieves, they help games' sales grow or any other argument. Piracy is one of the most complex social and economic events of our age and it can't be explained or dismissed with black and white explanations as I'm reading in this thread a lot.

In the end though, and pretty much like what happened in history almost all the time, the failure of a specific industry comes down not to piracy or any other sort of crimes but in the inability of that industry in connecting with their costumers, losing track of economic reality and crashing down in the process.
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