Verno wrote on Nov 25, 2011, 11:55:
I hear this one passed around frequently but it's a bit of a fallacy. It ignores the fact the market itself for gaming has grown significantly. The reason that the cost has largely stayed the same is because they are still making a lot more money to scale than they used to thanks the market being a lot larger with more platforms and revenue sources. I don't think gamers are spoiled in this regard at all, you can't just adjust things based on old inflation rates while ignoring all other factors.
But the cost of making the game/volume is irrelevant because we're not looking at costs or profit margins. We're only looking at end-user pricing. Which is why comparisons to prior pricing on an inflation-adjusted basis is entirely relevant.
Fact is, for the end consumer, gaming has gotten cheaper over the last 20 years. So complaining about pricing is, imho, moot.