The argument of DRM forcing a sell-through is a fallacy. It only pisses off legitimate owners with a conscience.
If a game has an 82% piracy rate, the real question is, "how much of that 82% steal games because they can, not because they would buy them otherwise?"
It's the same old argument that's been trolled by the RIAA and MPAA for decades acainst cassette deck, VDRs, CDRs, DVDRs, and digital downloads. And it's all just a bunch of sewage written by marketing and lawyers that have no clue what is going on around them.
The people that use pirate bay will ALWAYS
use pirate bay; the mistake is in looking at them as "lost sources of revenue." Why? Because they never were a revenue source to begin with. They will steal a game with zero intent to buy it, whether it costs $60 or $6.
Start interacting with your customers more. Understand what they want, what they like, and what they hate. Knock off that Arrogant attitude, and behave like a company that wants to make
money and grow
a consumer base, not piss off the few remaining paying customers they have by saying "screw you, people that still pay us! We KNOW you want to steal it! So we're going to give you a second-class game that is a real POS that's not WORTH stealing!"
God. It's like all the retarded rejects in basic consumer relations and marketing all moved to Montreal or something.^D^
"Never start a fight, but always finish it."