shponglefan wrote on Nov 25, 2011, 08:20:
I highly doubt that. I bet most people pirate for the same reason they pirate anything: to avoid paying real money.
And I think people like you are projecting. As a paying pirate, and one who knows many of the same, I see a different situation. If the industry wants to minimize piracy and inflate sales, they have to:
1. Make buying and playing games easy and convenient, and let the consumer decide how they'll do it. Region locks should be rare or nonexistent. Services like Steam, GFWL, and Origin should not be forced on the consumer, nor should intrusive DRM. As soon as the pirate has an easier and more convenient time acquiring and playing the game, the studios have made a big mistake.
2. Stop charging sixty bucks for a linear, eight hour experience with zero replayability. People will pay a reasonable price for decent games, but sixty bucks will give anyone pause and make them wonder if the purchase they're about to make is really worth it.
3. Stop treating your customers like criminals. I pay for games because I want to, not because I have to, because I want to support a particular developer or do my part to make a particular style of game profitable. Piss me off enough and supporting you becomes much less of a priority.